Poll

Should I consider secondary developers?

No, retain the purity. One man, one mod, ein reich!
Yes.

Author Topic: CityRPG  (Read 123213 times)

Yeah definitely wouldn't want someone to repeatedly assassinate the mayors.

But you might have to restrict the mayor's gun somewhat, so they dont become an untouchable super cop who is chasing down every criminal. I mean yeah i think a mayor literally fighting crime is pretty kickass, but then the police force would have nothing to do.

The weapon system on CityRPG is complex. There is damage fall-off. I can give the Mayor an effective range of less than 24 studs.

A Desert Eagle type handcannon that fires once every half second with a 6-round magazine with a relatively slow reload time will keep the Mayor from being Batman while still enabling him to defend himself at point-blank, even if caught unawares.

The exception will be Sniper Rifles. I'll jack the price up on those dramatically, but they'll still be able to do headshots on the mayor and have an effective range of something like 10,000 studs with no accuracy loss.

That's good. Don't want just any newbie able to buy a high powered rifle.

I can already feel my addiction to this growing, and we haven't even played yet, lol.

I would kindly host, but I'm sure you wouldn't trust me.

Anyhow, does this come with day and night? That'd be pretty cool.

Day and Night are in the mod, but all the time I hosted it caused some people to crash over and over again, especially those with bad latency. I'm using virtually the same code as the Day and Night Slate map that's out there, but there's something that just disagrees with certain people. This will be the first and last major obstacle for CityRPG to be hosted full time.

Day and Night are in the mod, but all the time I hosted it caused some people to crash over and over again, especially those with bad latency. I'm using virtually the same code as the Day and Night Slate map that's out there, but there's something that just disagrees with certain people. This will be the first and last major obstacle for CityRPG to be hosted full time.
Ah, thanks for informing me.

Day and night really gives the true cityrpg feeling to it, but yes, crashing is a major problem.

Alright, life in prison should work, the back-end should be able to handle -1 sentence and 1,000,000 demerits properly, lol. Still have to do something with the GUI.

Also set up the skeleton for the mayor system. I just deleted my profile and the system save, logged in, and the game recognized there was no mayor and assigned the server owner as the first. So that's all good. Wiring in elections is next.

I'l probably have to spend some time going back and fixing old functions, though. There's some issues with foresight with how I did things when setting up the profile system. I'm not happy with some versatility and it's best to fix that ASAP. This includes separating CityRPG code from the Profiler saving system, which will allow it to be instanced multiple times and handle mods outside of CityRPG.


Tomorrow I'll hopefully have some screenshots of the GUI in action.
« Last Edit: January 13, 2012, 11:45:23 PM by CityRPG »

Lets just hope that our first mayor isn't corrupt  :cookieMonster:

We always love seeing more gui screenshots. :d


I would host, but my internet is crap, I can only hold about 10 people without lag.  20 is possible, but tends to lag with high CPU intensive scripts.  You could always put out a help thread looking for a hoster, or rent a dedicated server.

A mayor will remain mayor until voted out of office, or assassinated.

No stepping down from the role? I mean you could just be a bad mayor and get voted out but will the option be there? Also I can't wait for this since I am sad (and secretly power hungry) one of my favourite types of games are political simulators. Hope it works out well.

I can't wait either.

This feature has so many possibilities; and the rewards are endless.
It provides plenty of issues to campaign over (job development, police investment, taxation, corruption) and it provides players with a feeling of equality, and power over their communal development.

If you want Iban, I'd love to build town hall.

If you don't want a town hall, then my first goal as mayor is to build one for future predecessors.

That brings me to another question I've been meaning to ask...

Will mayoral properties (Mayoral mansion/Town hall) be transferred to the next mayor's ownership upon completed election?

Or will there be no such thing as mayoral properties? After all, mayors can just steal out of the city coffers and make their own, nontransferable lots.

So pretty much the only people who get to use this are the people that help code it r whoever they think is worthy of it.


This seems pretty elitist.

So pretty much the only people who get to use this are the people that help code it r whoever they think is worthy of it.


This seems pretty elitist.
are you stupid? I'm not even going to argue with this

-_-

Around half of the content in Modification Discussion is completely private and always will be.

we will be able to play this mod on this server eventually, and this thread is a great way for him to receive input on it's development.
Here we can discuss his mod.


It's not going to be released so it doesn't concern you.
« Last Edit: January 14, 2012, 01:07:30 PM by Custard »