Poll

Should I consider secondary developers?

No, retain the purity. One man, one mod, ein reich!
Yes.

Author Topic: CityRPG  (Read 123345 times)


It's not going to be released so it doesn't concern you. Though incase you must know - it doesn't. I remember he said this wouldn't require dedi/nonlan. Though theres a 1/1,000,000 chance im wrong.

If it's not going to be released then why make a topic about it?

If it's not going to be released then why make a topic about it?
-_-

Around half of the content in Modification Discussion is completely private and always will be.

If it's not going to be released then why make a topic about it?
Because we will be able to play this mod on this server eventually, and this thread is a great way for him to receive input on it's development.
Here we can discuss his mod.


Absolutely. How does marijuopiumcane sound?

well im glad you like the idea! freind! i am not sure what a marijucopaoine is.. but it sounds "dope" (good drug joke heh.. haha.... he haheh!

p.s. I was thinking of the drug dealing to be something like the above picture?!?

I've sent an email to the guy that was doing my modes last. Sadly, I forgot his in-game name. If he doesn't reply I'll probably have to force Phydeoux to do it. I don't know anyone else who would be able to do it expediently. Bushido hates my guts lol

Also, if there were any glitches involving default game material in old versions of CityRPG, I want to know about it.

Already fixed:
- Easily abused events removed.
- Wanding players now has no affect.
- Hammering players does no damage.
- Hammering vehicles does nothing.

Will vehicles have no damage? I remember in an early city you hosted you decided to disable damage. It can get annoying when people walk on the road right into the path of a car, ect.

So, would you have any use for my multi-clienting preventer?
If so i can send it to you.

But besides that, beurocrats (or however you spell it) can just put tax notices on whatever shops they want? Am I the only one that thinks that personal bias could mean huge taxes for specific shops for no reason?

Will vehicles have no damage? I remember in an early city you hosted you decided to disable damage. It can get annoying when people walk on the road right into the path of a car, ect.
Only if crime is enabled.

So, would you have any use for my multi-clienting preventer?
If so i can send it to you.
I already have the code in to prevent multiple clients.

But besides that, beurocrats (or however you spell it) can just put tax notices on whatever shops they want? Am I the only one that thinks that personal bias could mean huge taxes for specific shops for no reason?
That's how it'd work, yes. The point was Bureaucrats were supposed to be reviled and loathed, as their nature would be self-serving and biased.

I already have the code in to prevent multiple clients.
Oh, I diddn't know you already had an exception system going.

That's how it'd work, yes. The point was Bureaucrats were supposed to be reviled and loathed, as their nature would be self-serving and biased.
O.o
Wow.

Also, if there were any glitches involving default game material in old versions of CityRPG, I want to know about it.

Already fixed:
- Easily abused events removed.

- Wanding players now has no affect.
- Hammering players does no damage.
- Hammering vehicles does nothing.

NOOOOOOOOOOOOOOOO



Start of the Mayor GUI. Wanted to get the most difficult aspect out of the way first.

Also, I'm probably going to start using the fluffy cloud thing from RTB everywhere. I am absolutely in love with that design.

-Good god, thats a great GUI iban!-
fluffy cloud thing from RTB everywhere. I am absolutely in love with that design.
Yes. YES.
YESSSSSSS. I love it :D
Great GUI too :D. Though whats "Incumbent" and what are the people on the side?

What's a "GUI iban"?

Commas. Don't forget them. "GUI, Iban"