Poll

Should I consider secondary developers?

No, retain the purity. One man, one mod, ein reich!
Yes.

Author Topic: CityRPG  (Read 123362 times)

I might install a local chat mod that lets you type to the area, and add in some glass in the prison. That'd be OK.

I've also completely patched up how the game handles a life in prison sentence. Should be 100% now. Didn't get that much done on the mayor unfortunately. I've been sleeping like 12 hours a day and texting this girl incessantly. >.>;

I also did some sanity patches on how job applications work. You can no longer change jobs while wanted or in prison, and when you get the dreaded 12 stars, you're forced into the Rogue position. Your time on the streets, if any, will be spent jumping from roof tops trying to dodge gun fir.

The temptation of killing a mayor is tempting me D:

you're forced into the Rogue position. Your time on the streets, if any, will be spent jumping from roof tops trying to dodge gun fire.
Rogues are the best people alive. Long live the rogues.  That was my job. Me and Pacnet would loving kill everyone, while i climbed up our tower with a machinegun in hand. He was stealthily sniping people. It was the best time ever. <3

Rogues are the best people alive. Long live the rogues.  That was my job. Me and Pacnet would loving kill everyone, while i climbed up our tower with a machinegun in hand. He was stealthily sniping people. It was the best time ever. <3

I would have been okay with that if the tower wasn't so ugly.

I would have been okay with that if the tower wasn't so ugly.
Pacnet made it, not me.
But I can't imagine you being OK with me machine gunning you down while climbing up a skyscraper.
I also remember jail escaping, Pacnet would blow the door and we'd run.

It's just that you're asking multiple pin-point specific questions about almost totally non-material things. Criticism is one thing, interrogating me about every mundane detail is another.

I'm sorry. I'm really trying to be helpful. I know it helps me to flesh out my ideas to have questions asked. I'll stop though.

IMO, having only the profiteers have the aut-tower is a bad idea, but I'm going to assume you know what you're doing.

Here's the first floor to a tower. I'm not sure it's what you're looking for (It's pretty crowded) But there it is.

Olaud, so much potential here

Hoping it wont all go down the drain

I've been sleeping like 12 hours a day and texting this girl incessantly. >.>;

Tell your mother that you're a grown man and she should let you live your own life.

I've been sleeping like 12 hours a day and texting this girl incessantly. >.>;
Does she know you look like a 30 year old lesbian soccer mum yet?

Save it for Off Topic, Boltster.  No one wants to start that stuff here.


so wait

how does self-defense combat work

if someone in crime mode comes close enough to hitting someone else, but doesn't actually hit, what happens?

also the larger weapons seem like they should be able to be seen on one's person at all times. i mean, if someone's carrying around the plastic version of a scoped AK-47 in reality you would probably be able to loving see it, and that would pretty much clear the streets for anyone who wasn't a moron who had just found some pistol on the ground. at the very least it would be more then a bit jarring for someone to be able to conceal a Vintorez and produce it from hammerspace to threaten a supermarket or something
« Last Edit: January 15, 2012, 02:44:21 AM by Bushido »

Does she know you look like a 30 year old lesbian soccer mum yet?

Speaking of lesbian soccer mums...

The first thing that pops into my mind is stocking :cookieMonster:

so wait

how does self-defense combat work

if someone in crime mode comes close enough to hitting someone else, but doesn't actually hit, what happens?
Then nothing happens... If they start firing at you, then you can fire back safely. There's no way around this unless I'm going to start doing radius checks on all players at all times to see if one is walking too close to another person with a weapon out, as to give them demerits.


also the larger weapons seem like they should be able to be seen on one's person at all times. i mean, if someone's carrying around the plastic version of a scoped AK-47 in reality you would probably be able to loving see it, and that would pretty much clear the streets for anyone who wasn't a moron who had just found some pistol on the ground. at the very least it would be more then a bit jarring for someone to be able to conceal a Vintorez and produce it from hammerspace to threaten a supermarket or something
What is with your hostility? "Wow this loving sucks unless you implemented things exactly the loving way I say, forget."

No. Your carry weapons in your inventory like normal. I don't think it'd be worth the effort to make something like that. What would that even add to the mod? Everyone in this game is going to be armed with something after the first week. The affect it'd give off is that CityRPG is a similar place to Militarist Baghdad.


I don't even know if there are enough mount points on the torso to have all this. I need 1 slot for special effects, 1 slot (head) for hats, and that works out great. But to mount every weapon a player can potentially carry on their back? No dice.
« Last Edit: January 15, 2012, 10:47:47 AM by CityRPG »

I don't even know if there are enough mount points on the torso to have all this. I need 1 slot for special effects, 1 slot (head) for hats, and that works out great. But to mount every weapon a player can potentially carry on their back? No dice.
Solution: An "inspect" option. If you are far away from a person, you will not be able to inspect them.

Inspecting somebody up close will reveal one of the items they are in possession of.

worst idea ever