Poll

is this game fuckin epic?

yes
28 (8.9%)
yes
9 (2.9%)
yes
11 (3.5%)
yes
12 (3.8%)
forget ues
254 (80.9%)

Total Members Voted: 314

Author Topic: Cube world (Too lazy to update so i put in links for forums)  (Read 183242 times)

we need more classes and skills and stuff

pirate, necromancer, etc


so happy this game isnt dead

i hope he adds more types of content soon. the tweaks are nice but i really just want something different to do.

I think the top priority should be balancing the classes, as there's no competition that Rogue Ninja is the best class for practically everything.

Guardian needs a huge buff in hp so be a legitimate threat/tank. Right now it's hp is too low to tank effectively and it's attack power is trash along with it's moves not really supporting what it's supposed to do.



Quest Preview

https://picroma.com/blog/post/13

Phew I think I got in just before the topic go too old.

Yes! Hopefully this will keep me playing the game.

i hope quests are good. doesn't look like they expand the game mechanics at all, just offer a different approach to existing gameplay. its still the same stuff, kill the easy troll, kill the same boss reskins, its just now they put them into a quest.

"dungeon quests" - ok? its the same thing you already do. kill the boss at the end of the dungeon. now they just added a "quest" to it. doesn't add anything new at all.

"monster quests" - same as above. take existing game features and tack on "quest" at the end.

"mini quests" - these have potential to add something cool to the world. they should use these to expand upon lore and make things like skirmishes between towns, expedition parties, wandering bandit groups on a mission.

"main quests" - seems like the same thing as dungeon/monster quests, except now with the oh so awesome fetch quests added in. these would be nice if they added story to the game. the king needs you to go kill the dragon because it harasses the town. the church wants you to get back their gem that bandits stole. when you complete these, they have an affect on the game. kill the dragon and the villagers walk around the town more. recover the gem and it physically re-appear in the church, and the church offers to heal you for free or something.




I thought this was the most interesting to me. It'd be cool to have these portals open near a town, you do nothing, the village dies, you help and they reward you.

The portals before were pretty weird. I hope that they're better marked, or at least they could have a leyline map.

well, the good news is, even if quests are super lame, at least they add another option to what we can do. because right now, dungeon > dungeon > dungeon > dungeon is really boring.


Yeah, this game turned out to be insanely lame.

This game reminds me of something that I saw a long time ago. They were both pretty similar, but I can't remember the name of the last one.

This game reminds me of something that I saw a long time ago. They were both pretty similar, but I can't remember the name of the last one.
There was a PS3 with this kind of voxel stuff.
And since the guy is alone the developing is slow as hell