

Overgrowth is a 3d action-adventure game for Mac, Windows, and Linux, coming soon from the independent game studio, Wolfire Games. It is the spiritual successor to Lugaru.
Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.
Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
The game is currently in the alpha stage, and is expected to come out in another year or so. But you can purchase the alpha here:
http://www.wolfire.com/overgrowth for $29.95. The game starts with 12 levels, but you can download a menu mod that adds about 55 more levels (Including, Parkour Maps, Arena Maps, and Plain Fighting Maps). As stated before the game is currently only in alpha stage, but the games developers continue to update the game with new material. A community-made auto updater is available as well. Right now the game is a fighting/sandbox game, but in the future when the full game is released it will have a campaign and maybe multiplayer/co-op.













More pictures coming soon!

Main Overgrowth Developer's Youtube Channel:
http://www.youtube.com/user/WolfireGamesOvergrowth Weekly's Channel:
http://www.youtube.com/user/OGWeekly
1/16/12:
Alpha 165 Update:
added basic knife throw auto-targeting and controls
added knife throw animation
getting hit cancels knife attack
knife attack faces towards target even when running
fixed bug with mirrored knife slashes
fixed problem with choke animation when holding a weapon
added blunt item-character collisions
added support for multiple detail object layers
added support for solid detail objects
added wood/metal material lines for all weapons
thrower velocity affects throw force
throwing weapons in air pushes thrower back