Mind blown. How on earth do you get such effects out of Blender? That bright light and lens flare? Are the rings a texture?
The rings consist of a procedural blend texture with about 30 color stops in the color ramp and a procedural noise texture. Both affect the alpha channel of the ring. For the lighting I use two layers, the first for the planet and background, the second for the ring and moon. The first layer has a sun with no shadows, the second layer has a sun with shadows and slightly different rotation. Both lights only affect the layers they are on. The materials are either shadeless or use the Toon diffuse shader with no specularity. The sun effect consists of a simple plane with four vertices, its material is set to halo. Star tips enabled, Add set to 1.0 and Flares enabled. I use Compositing for the glow/colors/etc. (Without Compositing the whole scene is pretty monochrome).
It's really nothing special.
Actually I just wanted to put together a pretty simple logo for a project I'm working on... :)