Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 434340 times)

Maybe I'll get on this whole fan art thing.


God, they are turning like the TF2 developers- Graphics over gameplay


Do I have to repeat myself over and over when I say that they aren't removing interiors and terrains just for shadows?

They removed them because they're in the way of future updates. Not just shadows, but many other future features.

God, they are turning like the TF2 developers- Graphics over gameplay


the forget are you talking about
TF2 graphics have seriously been the same since launch, just tweaks here and there.


Now we just need a moving sun and we can have sundials.

Now we just need a moving sun and we can have sundials.

Oh my God yes.



Oh my God yes.
CityRPG's EnvrionmentSO ScriptObject contains the code for a moving FxSunObject synced with skybox changes and other cool ambience fx.

If I get my skybox fix, I will happily package it into a new mod for you guys to play around with and set up your own day/night patterns with.

Why don't you love me as much as I love you?


Now we just need a moving sun and we can have sundials.

@Kompressor: Will this be possible with the new changes?


Also, I'm wondering if some good brick-terrain builders could work on putting together a topic sharing tips and tricks to building certain terrains. If we as a community focus on getting people to build more, it'll make the transition a bit easier for us.

-snip-

You have a beard now?




Badspot doesn't have a beard, he drew Kompressor.