A few questions I've compiled. Some were asked by other people and not answered:
Will there be a way to make bricks that don't cast shadows (preferably by an option like rendering/raycasting/collision)? Could be useful since I'd imagine that the shadow system wouldn't work exactly how people wanted it all the time.
How, if in any way, do player/brick lights interact with dynamic shadows currently/in the foreseeable future?
Can you get lights to only shine in one direction? (I presume the answer to this question is "no" but it's worth asking)
Will the Glow paint effect interact with dynamic shadows?
Can we have some elaboration on the way that shaders can currently be customized? Will there be options in the GUI for regular users to customize the way the shaders work other than "on/off"? Will user-created shader changes be modular, like out current add-on system, or will they be lines of script you have to copy and paste into the source? Will there, in the foreseeable future, be default shader options for users to switch between? Will you be able to switch (user created/default (if this ever happens)) shaders midgame or will this require a restart?
Will there be a way to mass-convert bricks into trustless, indestructible terrain without saving it and reloading it as a map? Presumably this would work in a way similar to the Duplicator.
3. The maps inspired builds. I'm sure many of the designs built on terrain and interior maps have been inspired by the maps themselves. Take the boss battles server for instance - the arena is for the most part, just the bedroom. The bridge structure around the bed, the pool behind it, the use of the shelf and dresser as spawn points, were all designed to augment the bedroom to improve gameplay, and the layout was both inspired by and constrained by the bedroom itself. I remember Badspot once said it's the constraints in the game that separate it from a modeling program. The terrain and interiors were one of those constraints that encouraged creativity.
This is a valid point. Will there be a way to load a build effectively as a map, and will there be some of these buildmaps in the game by default?
Will there be any improvements to the way blockheads navigate terrain to compensate for losing smooth maps?
Also,
"how about terrain maps arent removed, but will be unavailable in the map selection if shaders are on
that way blockland won't die for the veteran players"Please don't claim to speak for veteran players.
Also, let me add on a personal note that I appreciate all the work you've put into this update (which I think almost everyone in this topic could use a little more of), and your (probably unintentional) forcing the community to return to building with bricks. :]
EDIT: Another question, will there be a way for hosts to constrain users to a certain set of shaders/having shadows on/off etc? Obviously this would be possible to circumvent but would remain useful for the vast majority of players who can't mess around with their client.