Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 514721 times)

Please explain why my post was removal worthy

Sorry, there is no due process in this thread. But you asked nicely so...

You broke these rules in the OP:

"Let's keep both interiors and terrain AND shadows and shaders." -- Check the thread title for a hint on this."

"Why don’t you keep everything like it was?" Because Blockland is developed by a small team, it is not possible for us to keep every feature in the engine working 100% AND add cool new features.

"Let's keep both interiors and terrain AND shadows and shaders." -- Check the thread title for a hint on this.

Also, your argument is uninformed and biased. Bricks might take more memory, but they are way faster than equivalent interiors. Interiors are tremendously hard to work with. Game types are fun because of the gameplay rules not because of interiors.

I will delete further posts about how we should implement a replacement for interiors/terrain. Having a replacement is a fine idea. But this thread is about shadows and shaders and how interiors and terrains are going away, not about how interiors and terrains are staying.

Offtopic post removed. Start a thread in general or something. -- kompressor
« Last Edit: February 06, 2012, 11:30:03 PM by kompressor »

-snip-

You know full well no Blocklander can handle a female, let alone a princess. Both of you should know that!



If the part of Slate you stand on is being changed into some special object, wouldn't other Slate maps also need conversion to work in the future? It wouldn't just work flawlessly. In that case, ladios needs to update when v21 comes out. :cookieMonster:

why is there a snake by that wall of bricks
It's an octagon tree.

Sorry, there is no due process in this thread. But you asked nicely so...

Alright, I guess I just fall under that "I disagree with any decision that sacrifices gameplay for graphics" category.
It does look extremely nice, but I feel like it is part downgrade and part upgrade.

Moving along...

I respect your right to disagree. Thank you for understanding. And yes, it is kind of a mixed bag. Sometimes that's how software development goes. -- kompressor
« Last Edit: February 06, 2012, 11:35:00 PM by kompressor »

kompressor, all I've seen as a reason for the removal of interiors is that they are too complicated for the shadows to deal with.  Couldn't you just make them an exception to shadows, the way bricks are to shadows right now?  I may be way off the dot as to what's possible, but it seems to me that you could just have the engine skip over terrains and interiors when drawing shadows.

Edit this post if I am wrong, lol.

Specifically, interiors complicate the scene graph - the shared code that we have to use to generate shadows. So even if interiors are removed, it's still super complicated until you simplify the scene graph, too. Interiors+terrain require a complicated scenegraph make it hard to draw shadows when we want to. It's not about toggling off shadows when interiors are around, it's about core complexity in Torque. -- kompressor
« Last Edit: February 06, 2012, 11:41:23 PM by kompressor »


I have made my decision.
I will die without this now :(

I just realized the "4 TEH HOARD" sign is floating. I thought I was going crazy for a moment.

What happens when shadows fall on a semi transparent brick?
no shadow at all


I tried.

edit: how the hell did this get into the OP in less than a minute?

edit2: nvm its auto
« Last Edit: February 07, 2012, 12:04:42 AM by Maze24 »

Posts are getting removed every time I refresh the page!

I liked the terrain, but only as a fun extra.  Onward to progress, I say!  Onward!

...Not sure if this will make the saves we have saved currently go to waste or not.  Then again, I didn't read all 85+ pages.

I just realized the "4 TEH HOARD" sign is floating. I thought I was going crazy for a moment.
It is not floating. This has been explained multiple times already.




I made a horrible comic. However, I support this update because it looks REALLY neat.

-snip-
Before this update we haven't even had shadows on bricks at all.

I'm wondering if this interesting rendering occurance will be affected

Should not be. -- kompressor
« Last Edit: February 06, 2012, 11:54:39 PM by kompressor »