Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 513675 times)

I think it's funny that some individuals actually prefer shadows over game compatability in general.

I understand why Kompressor would want the feature, considering the amount of effort he put into making them work appropriately.  But, the bias of one's creation aside, they do not benefit the game as much as terrain.  This is a fact, not an opinion.. or some silly bias I'm here to display out of anger.  The appearance of shadows will not allow for users to do more.  It isn't some magical entity that'll now enlighten users of a better world -- they're literally shadows casted from bricks.  You establish a primitive nature to something if the quality is effected by its appearance.  A fool makes a house of gold; a genius makes one of steel.

Terrain is such an incredibly large portion of the game, regardless of how "ugly" it looks.  The intent is to allow for environments that can be played in with no end, allowing for users to build differently to adapt to each individual location; why anybody would even consider ridding of this for brick shadows is beyond my level of comprehension.

I've been with the community since 2004, and have most likely logged more active playtime than the majority of the players here.  This isn't a way of boasting, but stating that I've witnessed the ups and downs of this game.  Sure, I haven't always provided too much input, but now I think it's the time to listen, and listen well.  You will significantly hinder the game if you push this through, shooting the value of it down dramatically.  You will rid of a fanbase that has followed you for years now.  This is something that should be thrown in on the side, something, of which, shouldn't jeopardize the game in any way.

You've done a good job, Komp.  Now do a better job by figuring out how to keep the game as it were.

I think we're just losing Tony lol.
there will be others that get pissed and a few that leave. the forums doesn't contain every single member.

Now Blockland is a step closer to Roblox!
Roblox doesn't have terrain either!
forget
I just think it's dumb to compare what Blockland will be to Roblox

We have better looking models, better looking bricks, better looking player models, better game modes, better vehicles, better items, tools, weapons, features, and technically a better community

You shouldn't be comparing one thing to another anyway since that's what causes conflict and such in the first place

Can you just leave maps to those who wants them?
I mean like some people don't care about glitchy vehicles (Like me)
So it should be completely the users preference.

I just think it's dumb to compare what Blockland will be to Roblox

We have better looking models, better looking bricks, better looking player models, better game modes, better vehicles, better items, tools, weapons, features, and technically a better community

You shouldn't be comparing one thing to another anyway since that's what causes conflict and such in the first place

those are all opinions.

Can you just leave maps to those who wants them?
I mean like some people don't care about glitchy vehicles (Like me)
So it should be completely the users preference.
No
The entire engine support is completely erased
if you went through every tiny single bit of code in v21, and ctrl/cmd f'd "interior" or "terrain"
nothing would pop up. NOTHING.
It has been removed, and it is not coming back. Im sorry if you feel like it is a fatal loss, but it is gone.

No
The entire engine support is completely erased
if you went through every tiny single bit of code in v21, and ctrl/cmd f'd "interior" or "terrain"
nothing would pop up. NOTHING.
It has been removed, and it is not coming back. Im sorry if you feel like it is a fatal loss, but it is gone.
time for map-based bricks!

bedroom brick ftw

time for map-based bricks!

bedroom brick ftw
You don't understand what a bad idea that is.

time for map-based bricks!

bedroom brick ftw

more like time for a default terrain generator so blockland can be more like minecraft

-snip-
You're right and I completely agree with you. But komp already stated 50 pages back that this isn't a democractic system. They're implementing it into the game wheather we like it or not.

Lol @ people raging about the update

I think this update is really cool and fully support it. It inspires people to build their own terrain, which, if done right, will be far cooler than any map you could make. Tony is raging because he won't be able to make stuffty maps anymore.

Bottom line is though, you aren't going to be able to do anything about the update no matter how much you piss and moan about it.

One second, I think I just finished the "System_BrickMap" add-on, just going to test quickly.
How is it going?
:)

To be honest, the only reason I kept interior/terrain maps were as 'souvenirs', for the most part.


I mostly used Skylands.


I enjoy building terrain a lot more than anything else anyways. (save scripting)

Would it be possible to add some sort of resizable brick object to the Mission Editor, so it's like an interior but just loads as a terrain-class brick?

Would it be possible to add some sort of resizable brick object to the Mission Editor, so it's like an interior but just loads as a terrain-class brick?
is it possible to make bricks irregular shapes?

i have a genius idea

I believe they can be, yes. -- kompressor

I suggested that a few pages ago