Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 524110 times)


And this update completely removes any functionality for map water, so does that mean that map water will have to go?
no water is staying


take that, jeep-embedded-in-a-green-cubescape guy who i can't remember the name of
your piles of cubes pale in comparison to my perlin noise

And now I will never get to see the epicness of Squideey's MegAwesome map. So far I haven't because it always crashes when I try to load it.
Keep whining you pansy.


take that, jeep-embedded-in-a-green-cubescape guy who i can't remember the name of
your piles of cubes pale in comparison to my perlin noise
I'll admit that does look very good, but it also looks like a lot of bricks.


take that, jeep-embedded-in-a-green-cubescape guy who i can't remember the name of
your piles of cubes pale in comparison to my perlin noise

I can't help but notice the lack of boundaries in that build. Anyone could just walk right off that terrain build and break the fourth wall.

I can't help but notice the lack of boundaries in that build. Anyone could just walk right off that terrain build and break the fourth wall.
a. invisible walls
b. please learn what a term means before you use it

no water is staying
well yeah, but map water is completely useless now without the ability to make ravines.

well yeah, but map water is completely useless now without the ability to make ravines.
Blocks on one side, gap, blocks on other side.

Ravines.

kompressor, do you think build saves could be optimized further? Maybe make everything load in better, all that... Make brick terrain loading a lot less time consuming.

Hey kompressor, is there any chance in the near future that you could create a video to showcase what shadows look like while building/playing/etc.?

EDIT: I humbly beg of you to bestow us with such a gift...
« Last Edit: February 16, 2012, 02:11:02 AM by Thorax »

Hey kompressor, is there any chance in the near future that you could create a video to showcase what shadows look like while building/playing/etc.?
trader should

after all, he is the master of teasing

Hey kompressor, is there any chance in the near future that you could create a video to showcase what shadows look like while building/playing/etc.?
On a second and more interesting note, I'd like to request a demo video presentation much like the v11 Brick physics demo, to be posted soon (within 6 weeks) before the update is released.  It seems more than worthy.

You are in no position to make demands. -- kompressor

Just a request :C

I think kompressor just wants to gallery to become more active.

well yeah, but map water is completely useless now without the ability to make ravines.
have you heard of this thing called slate ocean.