-
Custom Player Animations Beta 0.4-
After
several hundred hours of work that spanned about 4 months, I have finally gotten an acceptable working file for making custom player animations to the default player. I recommend you have some background experience with blender animations, the torque exporter for blender, and a bit of add-on making skill as I will not be holding your hand through this.
Player Model: DownloadNote: Delete the preset frames as needed, but leave or modify the original (first) frames instead of clearing them.
(Unless you want some seriously weird bone angles.)Blender's Torque Exporter (For
Blender 2.49b only!)
DownloadYou'll need Chrono's Player Add-On to house the custom animations.
DownloadYou will also need a crack of a DTS and DSQ importer/exporter, Shaper.
(Shaper can no longer be purchased so this is justifiable)DownloadOptional: Want the blender source file?
Get ready for complexity...
Download-Directions-
1. Animate to your heart's content with the currently working bones.
2. Set up the sequence in the Torque Exporter, make sure it outputs a .dsq file.
3. Open Shaper, import the player model (m.dts), and import your .dsq animation.
4. Check it in shaper by playing the animation, export the .dsq animation again.*
5. Put the .dsq file in .../Script_Playeranimationtest/content/player/ and give it a name that overwrites one of the preexisting animation files such as
m_armreadyboth.dsq.
6. Open Blockland, enable the add on, and set your playertype to the animation tester.
7. Do whatever action will trigger your animation, cross your fingers.
*I have no idea why but Blockland doesn't like anims spat out directly from blender, so run them through shaper and it should be fine.
-Known Issues-
*Faces appear to be missing
*Left hand is about 0.5 degrees off
*Both feet are slightly below where they should be on the blender model (It is fine in game)
*Female torso and hip segments not yet supported (will be fixed in 0.5)
*Shaper blows
-Change log-
v0.1
**Initial Beta Release
*Fixed arm bones
*Fixed hand bones
v0.1 - v0.2
*Fixed right hook bone
*Fixed head bones
*Fixed leg bones
v0.2 - v0.3
*Fixed feet bones
v0.3 - v.0.4
*Fixed regular chest bone
*Fixed regular pants bone
-Active Bones-
Head
chest100 (Torso)
pants100
LeftArm
LeftHand
LShoe100 (Left Foot)
RightArm
RightHand
RShoe100 (Right Foot)
-Corrected Bones-
bicorn100
copHat100
Helmet100
knitHat100
Larm100
Larm100box
LarmSlim100
LarmSlim100box
plume100
Rhand100
scoutHat100
septPlume100
triPlume100
Visor100
-Tentative Project Road Map-
