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Author Topic: Assault Regiment Extreme Stabbers [ARES] - Best Grapple knifers TDM clan  (Read 321759 times)

Depending on the method, warp would not have an effect on you.
eve doesnt count. You are immortal :P

The thing about warp (what phantom reminded me of) is if it were possible, the amount of trauma one would endure during the sequence can be a little overbearing for a casual space-traveller. Going at speeds between 1 and 10 AU/s is a little too much for the body and mind to comprehend. Theoretically stated, if you open your eyes and try to look out a window during warp , you would die or lose your mind(literally). The least of it is you sick to the stomach and head everytime you reach a destination.
reconfigure the artificial gravity to compensate for the change in speed

eve doesnt count. You are immortal :P

Not quite. It doesn't kill you in your pod and you wake up in a station.

I was referencing more to the Star Trek esc warp drive, which forms a bubble of real space time around the ship and then space is stretched and contracted around the ship to move it along.


I was referencing more to the Star Trek esc warp drive, which forms a bubble of real space time around the ship and then space is stretched and contracted around the ship to move it along.
right. That's exactly what the theory describes but it would be hard to recreate a scene like that for blockland without a stuff ton of events and relays that would cause lag :/

right. That's exactly what the theory describes but it would be hard to recreate a scene like that for blockland without a stuff ton of events and relays that would cause lag :/

I thought we were talking about survivability.

Also in teh ARES universe, ships use hyperspace FTL, not warp

Its as easy as an FTL screen and a relay event.

Lemme write up a little bit to help you out a bit com.

ARES RP Doctrine
Established information for the ARES Universe RP'er

Weaponry
There are four types of weapons; lasguns, rail guns, particle beams, and missiles.

Lasguns: Energy weaponry taking the form of infrared beams. They do good amounts of damage to armor, but have trouble penetrating shields, do to the nature of the weapon.
 
Rail Guns: General, all-around weapons. Damage both shields and armor due to there massive kinetic energy. Ammo is relatively cheap and easily stored. These are common on most ARES ships.

Particle Guns: Massive weapons that fire ionized particles at there targets. They require massive amounts of energy to fire. These weapon's effects are devastating. Currently these weapons only exist in the form of built-in, forward-firing weaponry. R&D is currently working on downsized versions, dubbed "Beam Cannons"

Missiles:"A mixed bag," in the words of Comr4de. Missiles are robust, and come in all shapes and sizes. There are three sub-categories: Missiles, Rockets, and Torcreepes

Missiles- Most common form, their warheads are can be selected to do certain damage "types", such as kinetic or explosive. These weapons need locks to fire. After fired they will track their target, and upon reaching it, explode. These weapons can either be guided by sensors or can be infrared. Sensor guided missiles have higher accuracy, as they can make course adjustments in flight to better compensate for target movement. However, they are easily detectable, as they emit readable signals when they are fired. Sensor guided missiles can be fooled by jamming, or shot down.

Then there are infrared guided. These missiles are cheaper, and less accurate. However, they are hard to detect, as the missile does not need guidance from the ship that fired them. They are drastically less accurate, as they tend to lock on to bogus heat sources. Generally by limiting the view range you can stop then from locking on to stars and planets. However, this reduces the range, and that doesn't stop the from locking on to the wrong ship, or the occasional hostile missile. These are also less accurate because unlike sensor guideds that make course adjustments to compensate for target movement, these missile only make course adjustment so they can fly straight into the heat signature they are locked on. They are fooled by plasma flares.

Rockets- Unguided, cheap, damaging, and unusual. They are literally gyroscopes and warheads on rocket motors. Usually fired in clusters at smaller targets. These weapons are inaccurate because they make no attempt to change course if they are blasted off course, or are fired at an awkward angle. Their launchers are also effected by tracking speed.

Torcreepes- Large, slow, and devastating. They are extremely large constructions. Basically they are ICBMs in space. They are either sensor guided, or infrared. They are even easier avoided than conventional missiles because they are big and slow.

whatever the forget that is that remousavi has on his RTB test server I want it boarded and destroyed
-fluff-
I'll come up with some warhead types later

also backstory

whatever the forget that is that remousavi has on his RTB test server I want it boarded and destroyedI'll come up with some warhead types later
Our intelligence service has identified it as some sort of gigantic dragon fly.

Easily battleship class, possibly larger i am super spooked

Easily battleship class, possibly larger i am super spooked
Intelligence is reporting it's more of a luxury cruise liner, stand by for images.

UPDATE, TOP SECRET, LEVEL 1 CLEARANCE REQUIRED



Our team entered the ship posing as entertainment staff.



The engine room was quickly located, a mad cluster of pipes going everywhere, the process seems to be quite complicated



A blurry image of what appears to be the bridge, taken by a compromised agent. The agent in question had enough time to send this to us before being captured.



A bar, with what appears to be a cosmetics shop in the background. This supports the earlier assumption that the ship is not military

The ARES Intelligence Service (ARESIS) concludes that at present the ship poses no threat, although it could be re-equipped for battle in the future.
« Last Edit: April 19, 2013, 07:11:01 AM by fawkes.. »

-Tempest Fleet Anti-Ship craft on standby.-

EDIT: There might be weapons in teh hull.

And also, how does an agent get compromised and captured by luxury liner security? 
« Last Edit: April 19, 2013, 07:20:42 AM by Mr. Hurricane »

-Tempest Fleet Anti-Ship craft on standby.-

EDIT: There might be weapons in teh hull.

And also, how does an agent get compromised and captured by luxury liner security? 
The hull is rather flat, the only weapons are several basic looking lasers

We had to put a team together quickly to get onto the ship, turns out one of the guys was still in training.
He's taken his cyanide pill now anyway.



I'll come up with some warhead types later
Distortion Rockets: An unholy union of signal jammers and high explosives, these rockets will fly in seemingly random patterns and provide low-level sensor jamming, making them very difficult to intercept. However, being a rather "gimmicky" weapon, they are best used alongside more conventional weaponry. Also, they are unguided, so their erratic flight pattern may result in them missing the target entirely.

Eclipse Rockets: Unlike the technologically sophisticated Distortion Rockets, Eclipse Rockets overwhelm point defense systems in a different way. Once they are close enough, the carrier rocket bursts open and releases a flurry of smaller rockets to overwhelm the target's countermeasures and bathe them in fire. Eclipse Rockets are unguided and ineffective versus armor, but they can easily disable external weapon systems or take advantage of an existing hull breach, not to mention their possible use as a screen of "cannon fodder" to keep the point defense systems occupied allowing the harder-hitting torcreepes to hit their marks.

Thermo Burst Rockets: Relatively simple, these are merely guided rockets. They don't hit as hard as missiles, but they're cheaper and more nimble. Handy for taking out fighters and unarmored weapon hardpoints, but not much else.