Poll

Favorite lane?

Bot Lane
57 (35.2%)
Middle Lane
46 (28.4%)
Top Lane
36 (22.2%)
Jungle Lane
23 (14.2%)

Total Members Voted: 162

Author Topic: League of Legends - Megathread  (Read 529913 times)


ok um
Mobis?
Health is good, so I guess liandry's is good, and I suppose that arguably wit's end is good on him
but bleah idk
Abyssal's good
armor/mr boots are always a good idea if you're behind
Rushing attack speed when you're behind won't get you far

Now I'm not a naut player, but wouldn't a sunfire be a general good thing? Naut benefits from just sitting on people, and it has the health, armor is nice in toplane for the most part.
idk I'm conjecturing

but void staff is NOT good when you're playing a melee AP bruiser.

idk i just build recrromended


eyy im lvl 30
and ontop of that i have bought lee sin

why is lee sin so much funn;-;



never
They improved the recommended adc items I think
other than that though yeah


it ususally works for me
There are very often things that work much better, and it is essential to be able to experiment and evaluate new ideas

It also gives too much incentive to rush big items, and in some cases, is often geared towards one role when the champion could have multiple.

well nautilus' build is geared toward jungle and ive tried going straight AP with him and that didnt work either

guess ill build him tank next time

Your build should be more oriented to:
A) Your playstyle
B) What your team needs.
C) Your champion / role.

Generally, B is more appropriate in solo queue, whereas A is more appropriate in blind pick (aka normals) or in a ranked team. For example, my playstyle gears myself towards bursty assassin champions, such as Akali, Zed, Xin, Lee (when built offensively), and I tend to build them that way; Seeking out kills early on (while also risking giving up kills) to reap the benefits of snowballing into late game, where I then play more passively because of my high risk build so that I don't get instantly killed.

In my opinion, C occurs the least often. More geared towards tanky junglers / top laners, and supports, but is also applied to champions whose kit and/or mechanics simply won't allow them to efficiently play anything else. They generally have to build directly according to how their champion influences their team.

For example, when I play as Orianna mid, I aim to get kills, so I build ability power to burst people down. However, despite that, I'm able to assist my team in getting kills with her kit. Most supports / tanks can't play the role of both a supportive tank as well as a carry who has a huge presence in teamfights. Though, champions who can only be one role generally excel in that role.

A prime example is Akali. Akali is an assassin-type hybrid fighter. She excels in bursting down key targets in teamfights, but is very susceptible to crowd control effects. When fed, her mechanics allow her to handle multiple targets at the same time, even to the point of practically 1v5ing the enemy team (video link soon™). However, she's not great at giving her other teammates kills, as she has no hard cc effects, and the slow on her w is negligible at best. This almost always requires Akali to be built as a bursty mage.

On the supportive side, I'll use Janna as an example. Her aoe heal on her ult, as well as her harsh slow and multi-target knockup are well appreciated to secure kills for her teamates, as well as being able to disengage from a fight with her ultimate, and shielding carries at critical moments in fights. However, she only has two abilities which are directly offensive; One is a slow moving, rather low damage knockup, the other is a targeted slow that deals negligible damage. This makes Janna a very impressive support champion when played correctly, however, she can't be counted on as a carry for her team simply because her kit doesn't allow it.

Riot games makes the fatal mistake of tagging their champions with vague roles, and their recommended items rarely ever line up with the way the player will actually play their champion. Players should experiment with different builds; Look how others do it, study the League of Legends Wiki about a specific champion. Know their ap / ad ratios, cooldowns, and base stats. That could help to figure out an effective build for a champion.

Your playstyle may even vary on a match to match basis, depending on what the enemy team comp is like.

For example, Taric, just kidding he's a bad example because I play him the same way every time.

For example, Malzahar. There's two ways I'll play/build him. If the enemy mid pokes me way too hard, I'm going to get sustain such as hextech revolver and chalice. And I'll usually push hard with my E and W, making sure to pick up each minion with careful autos, or sometimes not even needing that if I burp (har har /joke, voidlings, get it? yeah probably but riot's humor sucks sometimes). I'm usually too low on health to do anything about this, so I just pray that their turret punishes them by taking as much farm as possible, or hurting their sustain if they try to freeze (which they end up taking 4 seconds of my E when they do this). I will join fights in a hurry that end up in a jungle or river.
However, if the enemy mid is an easy kill, struggles to poke at all, and can barely farm on the turret at all. I'll build heavier AP items, push mid hard, then, gank lanes, counter jungle, etc.

Then there's pre-rework Heimzy (RIP), where I just maxed out magic entry as fast as possible because his base damage was pretty high.

So, I didn't think Karma would be this great really. But she's perfect for aram. Want to play her more.

Rushed magic pene because our team was full ap. Went with what I thought would do her good.

wth why did I edit the pic like that lmao