Author Topic: >> GameMode Reference <<  (Read 72738 times)

What is the person that loads the gamemode happens to not have a required add-on?
It will tell you you do not have the required add-ons and you cannont start it until you do.

You have to set where it's saving to in the argument
An example would be nice because I don't really understand it.

saveEnvironment("config/environmentFile.txt");

It will tell you you do not have the required add-ons and you cannont start it until you do.
Will it tell me which one is missing and with a clixable link to the RTB page where I can get it.
If not, forget this.

Will it tell me which one is missing and with a clixable link to the RTB page where I can get it.
If not, forget this.
It will tell you which one is missing, but I don't think there is a way for a link to be integrated into it as it might be a custom add-on possibly under the same name as another add-on.

saveEnvironment("config/environmentFile.txt");
Thank you very much.

Stop preventing me from stealing your ideas :(
Wait what?
don't worry, we might work together on it

There should be a way to save without a client as well, since we can load without one. The save would be written to an expressed filepath

Does this also mean that saves can be loaded without a client in a non-hacky way?
What do you mean? It was always possible to load without a client.

I'm getting too many events at once. Is there any way to raise this by chance?

I'm getting too many events at once. Is there any way to raise this by chance?
change $Server::Quota::Schedules to 1000;

change $Server::Quota::Schedules to 1000;
Do I do that in the GameMode file? Or do I create a server.cs?

Do I do that in the GameMode file? Or do I create a server.cs?
It should be in your prefs file. It's not new or anything

It should be in your prefs file. It's not new or anything
I know, but I need it to change for the people who are hosting the mod.

I know, but I need it to change for the people who are hosting the mod.
You should make a server.cs

I know, but I need it to change for the people who are hosting the mod.
If it's for a gamemode, you should set it in the gameMode.txt, I think.

If it's for a gamemode, you should set it in the gameMode.txt, I think.
That doesn't execute though, the schedule is a variable so it needs to be executed in some form of a .cs file