Author Topic: >> GameMode Reference <<  (Read 84655 times)

Is there a function that saves the bricks of the gamemode and then loads them with proper ownership when the gamemode is run again?

The lowest possible distance is like 5, so one can't completely hide shape names.
Minimum setShapeNameDistance reduced from 10 to 0


i had all the required files and my game mode did'nt show up ingame

will there be a way to add autoupdates for gamemodes similarly to rtb except not rtb

will there be a way to add autoupdates for gamemodes similarly to rtb except not rtb
An auto-updater can be scripted into basically everything, so I would expect yes.


i had all the required files and my game mode did'nt show up ingame
namecheck.txt?


Do you think it would be possible to incorporate an Admin Orb boolean for the gamemodes? For example someone makes a single player adventure or something, but doesn't want people to cheat - so they have the Admin Orb boolean set to "false." This way, regardless that they are the host, they cannot orb around.

Do you think it would be possible to incorporate an Admin Orb boolean for the gamemodes? For example someone makes a single player adventure or something, but doesn't want people to cheat - so they have the Admin Orb boolean set to "false." This way, regardless that they are the host, they cannot orb around.
Package serverCmdDropPlayerAtCamera and serverCmdDropCameraAtPlayer. Actually, don't.

I think Rotondo used to have something in one of his older Zombie Add-Ons that disabled the admin orb in the minigame, but it was wicked screwy so he removed it and replaced it with a function that subtracts the player's score when they orb around.

There must be a better way to it though.

I think Rotondo used to have something in one of his older Zombie Add-Ons that disabled the admin orb in the minigame, but it was wicked screwy so he removed it and replaced it with a function that subtracts the player's score when they orb around.

There must be a better way to it though.
Package serverCmdDropPlayerAtCamera and serverCmdDropCameraAtPlayer. Actually, don't.
It isn't your business if someone chooses to "cheat" on a single-player gamemode.

Just like it isn't anyone's business on what Add-Ons people can and cannot use in a single-player gamemode?
But whatever, it's not that big of a deal I guess.

Just like it isn't anyone's business on what Add-Ons people can and cannot use in a single-player gamemode?
But whatever, it's not that big of a deal I guess.

There is absolutely nothing you can do to stop a person from teleporting or generally just doing things you don't want in your game-mode.

Haha, alright. I get it.