Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 3.1.0 - Build 8.15.10.2622
- GLSL Language Version? 1.40 - Intel Build 8.15.10.2622
o Shaders are ACTIVE
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Compile failed on shaders/renderCsm_vert.glsl:
ERROR: 0:2: '' : extension 'GL_EXT_texture_array' is not supported
WARNING: 0:3: extension 'GL_EXT_texture_array' is not supported
ERROR: renderCsm_prog shader compilation failed, disabling shaders
Wasn't this supposed to be fixed in r1730? Or is Intel still not supported and I didn't hear about it?
Using a Thinkpad T420 right now with an i5-2540M and HD3000. I get the same error too on my other laptop which also has a HD3000 card.