Author Topic: 2012/08/10 - Bugs  (Read 182283 times)

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Making the "$Water::overlayColor" variable fully opaque (For example 223 64 2 255) does not actually make the underwater color opaque in game. There is still some transparency. Bug or a feature?

Feature.  The screen overlay cannot go 100% opaque. 

The variable "$Sky::renderBans" exists but changing it does nothing.

It changes the sky.noRenderBans variable accordingly, which does indeed have an effect.  Although with the infinite ground plane you probably don't ever want to have renderbans off.

So after the patch,  my shaders don't work still?

everything on high.


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Please read before posting.  If you do not see something in this post then I have not fixed it yet.

I have encountered a new bug with the launcher.  I relaunched just now and it didn't do the same thing, so it might not be major but just something to look at.


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I have encountered a new bug with the launcher.  I relaunched just now and it didn't do the same thing, so it might not be major but just something to look at.

http://i601.photobucket.com/albums/tt97/surburb/wat.png

Can you download this file? http://cloud.blockland.us/blobs/274952992036fc3ef6e0f4900b26148e128c8eaa.bz2

Note: You cannot do anything with this file manually, the point here is to see if the download is working for you.


Can you download this file? http://cloud.blockland.us/blobs/274952992036fc3ef6e0f4900b26148e128c8eaa.bz2

Note: You cannot do anything with this file manually, the point here is to see if the download is working for you.

Yes, it downloads and with the note the launcher is not occuring with that same issue now.

It changes the sky.noRenderBans variable accordingly, which does indeed have an effect.  Although with the infinite ground plane you probably don't ever want to have renderbans off.
Changing the noRenderBans value through Mission Editor works and it seems to disable the rendering of the bottom face of the skybox which indeed isn't needed if you have an opaque infinite ground. I changed that value through the .atmosphere file and there was no difference in the skybox whether it was 1 or 0. All textures were still rendered.

The sun flare moves faster/day cycle is sped up greatly at fraction values between ~0.65 and ~0.85. Why exactly is this?

Now I can't join servers without crashing.

trace(1);

--

The file is too big so i just uploaded it Here.

r1701 broke Client_JoinGUIHostname on RTB: http://forum.blockland.us/index.php?topic=82836.0

Don't think anyone else posted this yet as I tried searching.

Here is a picture:

Badspot

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r1701 broke Client_JoinGUIHostname on RTB: http://forum.blockland.us/index.php?topic=82836.0

Don't think anyone else posted this yet as I tried searching.

Here is a picture:
https://dl.dropbox.com/u/37758255/Blockland_00354.jpg

Modified gui => not my problem

I have a problem persisting in 70% of the GUIs, it's not a significant problem but it's aesthetically annoying. The pixel coordonates or something seem to include the red parts of the .pngs in the GUIs in base\client\ui. None of them are however modified or set to Read-Only.

Anyone encountering the same problem?

Here's for instance the Options dialog:



Badspot

  • Administrator
I have a problem persisting in 70% of the GUIs, it's not a significant problem but it's aesthetically annoying. The pixel coordonates or something seem to include the red parts of the .pngs in the GUIs in base\client\ui. None of them are however modified or set to Read-Only.

Anyone encountering the same problem?

Here's for instance the Options dialog:

http://img338.imageshack.us/img338/3889/86656cddbe404e528c9fe1c.png


Are you forcing on anisotropic filtering?

Ill ask one more time...

Now I can't join servers without crashing.

trace(1);

--

The file is too big so i just uploaded it Here.

Transparent print bricks cut off behind any other transparent bricks.