Author Topic: 2012/08/10 - Bugs  (Read 180763 times)

The game keeps claiming some Add-Ons have been renamed to something else, when it really hasn't been.

For example: It claims that the Add-On Gamemode_Slayer_SearchDestroy was renamed to gamemode_slayer_se#1498143f.

Here's my console.log.


EDIT: It appears to be doing it only with longer named Add-Ons.
« Last Edit: August 23, 2012, 04:26:54 PM by rooster767 »

There is a one-way window brick add-on, but it's not like a one-way window in the real world.

Real World:  On one side, the glass can be seen through.  On the other side, there's a mirror.
Add-On:  On one side, the glass can be seen through.  On the other side, it looks like an ordinary brick.

I wish that I could find the link!

http://forum.returntoblockland.com/dlm/viewFile.php?id=105

I just noticed that on Red_Guy's server, when i'm walking, my player vibrates up and down just a tiny bit.
Not anything major, and there wasn't anything in the console.log that I didn't have before i found this, might it have something to do with being 100k units up?

Still having issues with shadowCoef(). Any reason why?

Your add-on, Terrain Build Rules, isn't working on my dedicated server.  People still have to build on a 64x64 baseplate, but they don't have to line it up with the existing grid.  Did I do something wrong or is this a bug that you need to fix?
*I would give you my console.log, but my dedicated server is up as we speak.  Well, as we type, actually.*

I thought this was already made, but okay.

I mean that currently it's possible using only default add-ons.

I don't have intel and I cant run shadows and shaders!

The game keeps claiming some Add-Ons have been renamed to something else, when it really hasn't been.

For example: It claims that the Add-On Gamemode_Slayer_SearchDestroy was renamed to gamemode_slayer_se#1498143f.

Here's my console.log.


EDIT: It appears to be doing it only with longer named Add-Ons.
The add-ons are being renamed because they won't execute.
Delete those add-ons, they don't work, PERIOD:
Code: [Select]
  CustomGameGui checking Add-On: Weapon_Blockombat_#16BF9975
    Add-On has been renamed from "Weapon_Blockombat_InnovativeArms" to "weapon_blockombat_#16bf9975" - will not execute
  CustomGameGui checking Add-On: Weapon_Blockombat_#16BF999B
    Add-On has been renamed from "Weapon_Blockombat_HKSpecialties" to "weapon_blockombat_#16bf999b" - will not execute
Code: [Select]
  CustomGameGui checking Add-On: Gamemode_Slayer_Se#1498143F
    Add-On has been renamed from "Gamemode_Slayer_SearchDestroy" to "gamemode_slayer_se#1498143f" - will not execute
Code: [Select]
  CustomGameGui checking Add-On: Gamemode_Slayer_Bo#1498143E
    Add-On has been renamed from "Gamemode_Slayer_BountyHunter" to "gamemode_slayer_bo#1498143e" - will not execute
I will tell you this, though, the original Slayer is compatible with revisions 1690-1713.
All other Slayers have been archived for a reason!  Delete them!
the Blockombat weapon is just having some non-compatibility issues.  Tell the creator.

Also, you probably want to delete these:
Code: [Select]
  CustomGameGui checking Add-On: Script_DisableBuilding
    Add-On is in the list of known bad add-on CRCs - will not execute
Code: [Select]
  CustomGameGui checking Add-On: Map_AdjustablePlate/Scripts
    nested add-on - will not execute
Code: [Select]
  CustomGameGui checking Add-On: Event_Bots
    Add-On is in the list of known bad add-on CRCs - will not execute
Delete Adjustable Plate!  It's not usable anymore!  It's been archived for a reason!
Disable Building and Bot Events are just having some non-compatibility issues.  Tell the creators.

For all of you saying that Intel is the reason that you can't run shaders...
I have Intel Inside Pentium 4.  SHADERS WORK FINE!
Come up with some other excuse!

It's not an excuse; get your head out of your ass. It's video cards that don't have a higher GLSL version - this is on most intergrated cards. People only assume Intel right away because that's the most common.

It's not an excuse; get your head out of your ass. It's video cards that don't have a higher GLSL version - this is on most intergrated cards. People only assume Intel right away because that's the most common.
Awdax is right:
It seems like almost nobody here actually knows what integrated graphics are, and cannot distinguish between "intel" and "integrated".

Integrated graphics are graphics processed by the CPU (central/computer processing unit) instead of the GPU (graphics processing unit). To call integrated graphics "an integrated graphics card" is a fallacy because it is actually the lack of a discrete card. Think of integrated graphics as a very tiny and very lame graphics card stuffed inside that tiny little CPU chip.

Just because something is intel does not make it not work. There are intel CPU's that have no integrated graphics whatsoever. They will function fine assuming their clock speed is not crap. More importantly, you can have a CPU with integrated graphics from intel and still run shaders. All you need is an actual graphics card to run it with. I have an intel integrated CPU, but I can run shaders at quality level 6 because I have a radeon 7850 in my machine as well.

Bottom line, intel technology is not a cancer, it is not broken. It literally means that your graphics are not powerful enough to run shaders. Even if you have a discrete card, if it's old as hell you probably can't run shaders for the exact same reason. Please stop saying "when will badspot fix shaders for intel" or "why can't intel run shaders"

For all of you saying that Intel is the reason that you can't run shaders...
I have Intel Inside Pentium 4.  SHADERS WORK FINE!
Come up with some other excuse!

It's not so much Intel as integrated that's the problem.  Dedicated video cards have their own built-in RAM used for nothing but graphics processing and fairly complex cooling setups.  For an embedded designer, shrinking all that down to fit on a prefab motherboard isn't impossible, but it's going to be insanely expensive- that's why laptops cost more than desktops with the same specs.

Basically, to get a GLSL version higher than 2, you need to have a video card capable of running at least OpenGL 3.  Newegg's got 512MB video cards that'd do the trick for $30.

A brick has arbitrarily decided it's one block shorter.



The two bricks are the same datablock. They're aligned on the server side but not on my side.

Ever since r1711 was released, I've been having a problem with the shaders, they won't show when I enable them, I've even tried re-installing the game and turning shaders off then on (any quality setting).
But then it pops this error up in console:



Here's my console.log.

Badspot

  • Administrator
Ever since r1711 was released, I've been having a problem with the shaders, they won't show when I enable them, I've even tried re-installing the game and turning shaders off then on (any quality setting).
But then it pops this error up in console:

http://i46.tinypic.com/2mpeyc6.png

Here's my console.log.

You have installed some kind of 3rd party shader.