Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!

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IT'S FIRE
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Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2433814 times)

it's valve time so maybe the update will come at around 8 or 9

7:26pm

We're working on a mandatory update for TF2. We should have it ready soon.

This is the Scream Fortress VI update.

-Eric

-spookyhypetrain.jpg-

Just sitting here repeatedly refreshing my inbox and checking Steam for pending downloads

Just sitting here repeatedly refreshing my inbox and checking Steam for pending downloads
your lucky you can even play it

this laptop struggles to play youtube videos at 240p, i'll be amazed if it could handle steam games

It's here

Scream Fortress VI has arrived!
        Help Merasmus with his carnival!
        Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
        Scream Fortress VI runs until November 12, 2014
        Added new Halloween map Carnival of Carnage
                Merasmus will spread misfortune with server wide curses
                Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
        Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
        Alt-fire to speed boost your bumper car
        Cast spells while driving
        The collision force a bumper car receives increases as the car takes damage
        Force is displayed in the bumper car HUD as a percentage
                Ghosts can come back to life by touching a friendly bumper car
        50 new Halloween-themed community cosmetics
        6 new achievements

During Scream Fortress VI:
        A Halloween Gift Cauldron is granted to all players who play during the event
        Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
        All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
        Previous Scream Fortress content is available in the Mann Co. Store

General :
        Reduced the number of Fireball spells granted to 2
        Updated the tf_spells_enabled ConVar
                Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
                Added rare spells to the general spell list, except Skeletons and Monoculus
        Turning a player into a ghost now grants the attacker a kill credit
        Players can now fly around as a ghost by holding the jump key
        TargetID system
                Now creates a floating health indicator over the target
                Reduced size of nameplate
                Added tf_hud_target_id_alpha ConVar to control the transparency
        Fixed player voice transmissions not transmitting the last second of recording
        Fixed a dedicated server crash when the autoexec.cfg contains a bind command
                Fixed Unicode font performance and rendering issues for Mac clients
                Fixed an exploit that allowed players to remove the ghost condition

Hammer :
        Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
« Last Edit: October 29, 2014, 06:47:01 PM by Regulith »

Eh, the comic is subpar. Let's hope the new map makes up for that.

woah this loot looks awesome



oh god it's doomsday

our halloween bumpercar spectacular is a loving doomsday map? wasn't that stuff done with the second it came out

urgh, worst halloween yet

It's actually incredibly fun

as a fan of doomsday
this is great

Doomsday, I'm a fan of it. Also there's a scout set that makes Scout look like a chicken, yes its time for Flatflyer

Wait, people hate doomsday?

Wait, people hate doomsday?
it was ech, and there was no real diversity to it other than "single-briefcase ctf", and honestly one map wasn't holding it up from the gods of ctf_well and ctf_2fort