Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2877412 times)

pyro isn't even nerfed tho

you failed the test, are you rlly stupid enough to turn your BACK fron a spy?
do a 360 and moonwalk away

What Valve thought: Nerfing airblast will prevent Pyros from stunlocking people in a corner and make it more balanced

What they didn't account for: Pyros don't need to stunlock people in a corner because they can still equip the Reserve Shooter

i like how blast resistance in mvm doesn't let you die as easily with explosives but allows you to get blasted around the map like loving mary poppins in an ice rink

I'm going to be buying an Australium Rocket Launcher soon. Does anyone know any sellers?

I'm going to be buying an Australium Rocket Launcher soon. Does anyone know any sellers?

this is a good place to find australium weapons

I'm going to be buying an Australium Rocket Launcher soon. Does anyone know any sellers?
I do, in fact. Their name is

I'm going to be buying an Australium Rocket Launcher soon. Does anyone know any sellers?

http://steamcommunity.com/market/listings/440/Strange%20Australium%20Rocket%20Launcher

did you even bother looking here


Hey guys, TF2 got a new class. /s
Combine binoculars overlay, SNOOOORE!

Also that cannon firing sound is similar to Blockland's (because stock sounds and whatnot)

Got the Tough Break contracts ticket (not worth it) and was wondering why I wasn't getting any more contracts when I was twelve points away from getting a gold/australium stamp. Turns out I finished the last one, which sucks because I remember thinking on one of my last contracts that I didn't want to bother with getting a few extra bonus points.

Also, just recently discovered the joy of the community market, such as buying name and description tags at a reduced price.


Quote
- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
-  Updated content and features for the TF2 Competitive Mode beta
        - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed the Demoknight contract counting Self Deletes as contract progress
- Updated the Batman: Arkham Knight promo items so they can be traded
- Updated model/materials for the Escapist and the Cute Suit
- Last hit sounds no longer consider the time of the previous hit sound
        - Fixes the sound not playing if you damaged an enemy too close to landing the last hit
- Updated ctf_thundermountain
        - Fixed being able to build on rocks outside of the fence by the capture points

update soon now
« Last Edit: March 17, 2016, 08:05:17 PM by Regulith »

Quote
- Last hit sounds no longer consider the time of the previous hit sound
        - Fixes the sound not playing if you damaged an enemy too close to landing the last hit
Oh good, i just thought that my custom sounds were still broken