Hey Bushido I have a question
Knife dm servers
Please answer me with at least two large paragraphs.
WELL OKAY I GUESS
the problem with knife dms is that they're not really reliant on anything more then latency, but it's perceived as 'skill'. the positive reinforcement of being able to 'win' on such a shallow level (under the possibly willing guise of something much more 'deep') is what causes players to keep playing, and thus stick around on the server. the prevalence of knifing clans is caused mostly by the prevalence of people who believe they have skill- which is probably true to some degree, because of how much they play, but not nearly to the level that they think they do- banding together under a common banner. which is fine, really, because that's basically what clans are
except for that lack of skill part i mean. most clans are better.
(ask xang)
my problem with knife dms though is the fact that they're such good tools for instant popularity: because of the prevalence of knifing clans and thus the prevalence of people who believe they have skill the amount of people who this crowd applies to is enormous (i mean, yes, it's smaller then the TDM crowd, but it's still loving huge for what it is) and thus it's prime rib for people who want to host
just to control people. now, most people aren't like this (hopefully?) but the fact that, not only that it's so easy to 'earn' such a huge playerbase simply by providing a flat surface and a bunch of spawns and thus cause more and more people to fall under this same illusion (the one about skill and latency and blah blah blah) instead of having to build something more intricate and complex and enjoyable (and thus drag down the average quality of servers), but this is
encouraged because hosts want more people in their servers (for popularity's sake? to gain more 'pull' with more players, in a pseudopolitical sense? because they're control freaks???)
essentially i'm pissed off by the fact that there are so damn many fast food places and too few restaurants
i mean yes fast food is good but not when they're actually more prominent then restaurants, especially when the world is explicitly designed to help restaurants grow and flourish
come january me and my friend are going to have an assload of free time on our hands so we're going to try to make some cool stuff
i have a really awesome idea for something that will add a completely new concept to BL
well shoot then
i mean this in a 'tell me' kind of way, not in a 'well forget' kind of way
You do not have to fly to find action. assuming you talk about the slopes tdm, the outposts (which you could teleport to) were close together. majority of combat was on land and infantry-vehicle combat worked great. you seem stuck on the fact that action might not always be instant. the objective is to capture all the points and you win after doing so.
you do not drive to the enemy base to shoot randomly as you need all 4 outpost points before you can siege the enemy.
wait. did you call this a "vehicle dm", or was it actually a "dogfight"
because yeah i might be confusing this with jorgur's dogfight
either way, instant combat is in my mind a plus; but that's more out of personal preference then anything. there's nothing wrong with waiting around except for the fact that the action
could be nonstop and frantic, causing the game to be less 'tactical' (before anyone makes this comparison, not in the tier+tactical kind of way*) and more like an arena shooter which blockland seems to be designed as in the first place
and also seriously nobody knows how to loving do planes
why have planes if you're not going to make them usable for anything besides attacking infantry and grounded vehicles
lay off the damn infantry, there's already too many things that they get totally wasted by
*tier+tactical's 'tactical' stems from the tactical applications and situations able to be generated by requiring ammo, not actually being 'for' a tactical shooter. it wouldn't be suited for, for instance, counter strike, but it would be better for vanilla-flavor TDMs and DMs because of the way they operate