Author Topic: gimmicky-ass TDMs and HOLY stuff STOP IT  (Read 17953 times)

can an admin move this to modification discussion or general discussion by the way

in retrospect this has become less 'drama' and more 'spirited debate + me ranting for several pages at a time'

Huh i do.t get it do i think stuff is stuffty or stuff is good

your stuff is stuffty

here is why your stuff is stuffty

please make your stuff less stuffty, so i can just call it 'stuff' and increase the perceived quality of the average server by having the more popular and obvious servers be better and better quality

Huh i do.t get it do i think stuff is stuffty or stuff is good
2 bad i dont host dogfights. good to know I'm doing it right Mynameis!
Not sure if idiot or joking...

Not sure if idiot or joking...

no need to be so hostile, carg.

let him have his opinion, and you can have yours without having to ride his ass about how he's wrong



without any elaboration on why, anyway

i don't host plane combat servers. I do not host dogfights. You are crying about dogfights not fitting their name. Your description and design for improvement fits jorgurs dogfight, not my tdms. i switch up what i host quite often.

the experiences sort of blend together to me but the formula is still basically the same

vehicles, drive across / fly across essentially featureless terrain until you 'skirmish' with enemies in vehicles (and thus with awkwardly-handled weaponry) or run into the enemy base (at which point you just start shooting people for no real reason)

i mean if there's something critical i'm missing by all means tell me but the formula is still pretty off

Hey Bushido I have a question

Knife dm servers

Please answer me with at least two large paragraphs.

come january me and my friend are going to have an assload of free time on our hands so we're going to try to make some cool stuff

i have a really awesome idea for something that will add a completely new concept to BL

You do not have to fly to find action. assuming you talk about the slopes tdm, the outposts (which you could teleport to) were close together. majority of combat was on land and infantry-vehicle combat worked great. you seem stuck on the fact that action might not always be instant. the objective is to capture all the points and you win after doing so.

you do not drive to the enemy base to shoot randomly as you need all 4 outpost points before you can siege the enemy.

Bushido is cool

And on the topic of heedicalkings dogfights, yes indeed heedicalking did host a dogfight on slopes, and in my opinion it was actually very enjoyable with the -well built- objectives and capture points. The objectives heed added sort of took away the element bushi said about the spawn killing and trying to do the lone wolf one man army stuff. From my experience on the server,  it also created an element of teamwork.  Any sane person would recognize that the well organized capture points presented a challenge to the attackers because of the dug in advantage the defenders had, combined with the fact that more defenders could just spawn in while the base was being captured. These elements forced the attackers to band together more and try to use numbers to capture an objective, because that was often the only wa to win - outnumbering the opponent. Overall, heed's slopes dogfight was very enjoyable to me, and would I play it instead of say gravity cats tdm that bushi mentioned? Yes.

In my honest opinion, while gravity cats tdm is very well built and organized, it still has that core tdm nothing special generic gun vs generic gun element, and don't get me wrong, gravity cat has an amazing tdm and it is very fun, i prefer the wide open style of heedicalkings, even if it did not capture the real dogfight element.

Again, this is completely my opinion


Hey Bushido I have a question

Knife dm servers

Please answer me with at least two large paragraphs.

WELL OKAY I GUESS

the problem with knife dms is that they're not really reliant on anything more then latency, but it's perceived as 'skill'. the positive reinforcement of being able to 'win' on such a shallow level (under the possibly willing guise of something much more 'deep') is what causes players to keep playing, and thus stick around on the server. the prevalence of knifing clans is caused mostly by the prevalence of people who believe they have skill- which is probably true to some degree, because of how much they play, but not nearly to the level that they think they do- banding together under a common banner. which is fine, really, because that's basically what clans are

except for that lack of skill part i mean. most clans are better.

(ask xang)

my problem with knife dms though is the fact that they're such good tools for instant popularity: because of the prevalence of knifing clans and thus the prevalence of people who believe they have skill the amount of people who this crowd applies to is enormous (i mean, yes, it's smaller then the TDM crowd, but it's still loving huge for what it is) and thus it's prime rib for people who want to host just to control people. now, most people aren't like this (hopefully?) but the fact that, not only that it's so easy to 'earn' such a huge playerbase simply by providing a flat surface and a bunch of spawns and thus cause more and more people to fall under this same illusion (the one about skill and latency and blah blah blah) instead of having to build something more intricate and complex and enjoyable (and thus drag down the average quality of servers), but this is encouraged because hosts want more people in their servers (for popularity's sake? to gain more 'pull' with more players, in a pseudopolitical sense? because they're control freaks???)

essentially i'm pissed off by the fact that there are so damn many fast food places and too few restaurants

i mean yes fast food is good but not when they're actually more prominent then restaurants, especially when the world is explicitly designed to help restaurants grow and flourish

come january me and my friend are going to have an assload of free time on our hands so we're going to try to make some cool stuff

i have a really awesome idea for something that will add a completely new concept to BL

well shoot then

i mean this in a 'tell me' kind of way, not in a 'well forget' kind of way

You do not have to fly to find action. assuming you talk about the slopes tdm, the outposts (which you could teleport to) were close together. majority of combat was on land and infantry-vehicle combat worked great. you seem stuck on the fact that action might not always be instant. the objective is to capture all the points and you win after doing so.

you do not drive to the enemy base to shoot randomly as you need all 4 outpost points before you can siege the enemy.

wait. did you call this a "vehicle dm", or was it actually a "dogfight"

because yeah i might be confusing this with jorgur's dogfight

either way, instant combat is in my mind a plus; but that's more out of personal preference then anything. there's nothing wrong with waiting around except for the fact that the action could be nonstop and frantic, causing the game to be less 'tactical' (before anyone makes this comparison, not in the tier+tactical kind of way*) and more like an arena shooter which blockland seems to be designed as in the first place

and also seriously nobody knows how to loving do planes

why have planes if you're not going to make them usable for anything besides attacking infantry and grounded vehicles

lay off the damn infantry, there's already too many things that they get totally wasted by

*tier+tactical's 'tactical' stems from the tactical applications and situations able to be generated by requiring ammo, not actually being 'for' a tactical shooter. it wouldn't be suited for, for instance, counter strike, but it would be better for vanilla-flavor TDMs and DMs because of the way they operate

i rarely use planes. there was a stunt plane during the last month of hosting for testing purposes, upon lalams request. the server was just called tdm. there were air transports but they were not required to reach other points quickly. all 4 major combat points were within visible range.

yeah i am definitely confusing your tdm with jorgur's and i will have to play yours more in order to come up with any sort of educated response beyond obvious flaws


well essentially

blockland is probably the greatest tool for people who can't code/model/etc to make games

and i see a distinct lack of games.

so many games have these "custom story modes" where members of the community make single player stories that people can download and go through in singleplayer

blockland is so well suited for that I can't even comprehend why that isn't a thing.

build a city, make it look ransacked and run down, plop some zombie spawns down, leave notes to develop the story, and viola, there's a brand new singleplayer game in BL that you can waste a few hours on

Ace's Arceros (Floating islands thing) was the closest anyone has ever gotten to this.  If he did that, but released it in Gallery as a single player game to download, it would have been very popular and incredibly fun.

just my thoughts.

^i've wanted to do this for a couple years now, but nothing I ever made was in my opinion worthy of garnering support for a community to get behind an idea like this.

finding flaws can usually be done simply. when i design servers, i just think "what would the player be frustrated about and is it their fault or mine?"

when playing in your server(not running around outside the minigame), you experience flaws firsthand. that's how i improve quality when i host.