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Author Topic: Chrisbot6's Renderman Mod - v3 Released!  (Read 163354 times)

Bumping this awesome mod.


v2 is out! It includes renderman detectors, safe shrines and the most requested rtb prefs.

Have fun!
« Last Edit: December 04, 2012, 10:54:00 AM by chrisbot6 »

This is probably the most boring "game-mode" I have ever played.

This is probably the most boring "game-mode" I have ever played.
H8rs gonna h8


Ontopic: how does the safe shrine work?

H8rs gonna h8


Ontopic: how does the safe shrine work?
stand near it and it protects from all evil

K, because i pretty much sat on it and rendy appeared and raped me

Does the effect of multiple anti renderman shrines stack?

The detector needs to be something like the scanner from Alien. That'd be awesome.

I've noticed a few bugs recently.

1. Rendy appears in a wall sometimes
2. Rendy doesn't kill even when I touch him myself?
3. Multiple Rendermen scaring me stuffless on the Aegis build as I try to find the 8th chest ;n;

Im planning on making a BL version of the garry's mod ghost hunt asylum and using this mod there :D

Does the effect of multiple anti renderman shrines stack?
Here's how the shrine works.

In every playercheck (every 200 miliseconds starting from when you spawn) the immediate vicinity is checked for a renderman shrine. If one is found the variable foundshrine is set to true for the whole of the function.

While a shrine is detected:
- you can't be killed by a renderman coming close to you even if you stand on his head
- renderman coming close is much rarer
- stalking mechanics are disabled

K, because i pretty much sat on it and rendy appeared and raped me
He can still come close but not kill you. Usually, he stands near the edge of the shrine's reach or at a distance and watches until you move away from it.

Rendy doesn't kill even when I touch him myself?
A conflicting mod(Possibly gaze) is breaking the canSeeLoop function. Run the mod with all other add-ons disabled.

Im planning on making a BL version of the garry's mod ghost hunt asylum and using this mod there :D
Sweet!
« Last Edit: December 04, 2012, 03:54:42 PM by chrisbot6 »

The lights don't come back on after renderman turns them off. Is anyone else having this problem?

The lights don't come back on after renderman turns them off. Is anyone else having this problem?
That happened once for me. Other times no.

Personally, I think this particular mod could be done a bit better, but I am incapable of fixing it.
What else is needed:
#1. In addition to a shrine, a "safehouse" baseplate, of adjustable size (if you need help with how to do adjustable size, look in the ZAPT code because it has a safehouse brick with adjustable size), where not only can Renderman not kill the player, he cannot spawn on it at all and will not target players who are on one.
#2. Fixing the "lights off" bugs (such as resetting lights to Player's Light; if that's been fixed, disregard this complaint)
#3. Variable chances of the Stalking behavior; for a more intense game, the chances of stalking could increase. Either that, or create a separate function for "getstalkchance" so that we can eval it without much trouble.
#4. A few other behaviors need to be tweaked a bit; also, a pref for allowing more than one to spawn at once (Neurotoxin's record is 3)