Sure the game is about strategy and stuff but, these guns mechanisms should be worked out.
I do like some of the ideas already included in the game, like the Sniper being extremely efficient on headshots, but what I'd like to talk about it is Bodyshots.
Damage caused by bodyshot is ridiculous low, how about we make the gun bolt action, this means it'd require a longer time between each shot, and increase the bodyshot's damage, like 2 hit-kill for bodyshots, 1 hit-kill for headshots?
About the Desert Eagle, first, I think it's theme should be changed to a revolver, because there's already the "Glock", which is also a Pistol. It's mechanics, have two headshots to kill, and again, bodyshots should do a little higher damage, 3 hit-kill for bodyshots, 2 hit-kill for headshots. To differ it even more, you could have the damage drop according to the time the bullet has traveled.
For the AK-47, Fix it's mag capacity ffs, I understand it might make it OP, but there are other ways around it. We could make the projectiles travel faster, increase the weapon's accuracy,
giving it a real assault rifle mechanism.
The "Glock" needs more damage, but keep the spam-fire function, it's pretty cool.
The MAC-10, needs more damage, but have also have the damage drop according to the time the bullet has traveled, also decrease the ROF a little.
Just some ideas I felt like sharing with you guys, not that I dislike the current ones.