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Author Topic: Starbound Megathread - Version 1.3.2  (Read 899902 times)

instead of ammo you could also just have some sort of energy...pellet or something that you can put into your guns and after a (long) while they run out and you have to recharge them

and as a result you wouldn't have to use this horrifying system
i thought starbound was already mediocre to play but holy stuff lol, now i'm really glad that mods exist
Maybe it could work like this: Guns will drain from energy pellets first, but once those run out, they begin to drain character energy.

 Maybe they need to introduce the way ammo is in terraria but form it into different kinds of effects. If you use up all the ammo, it will revert back to low power, no special effect energy beams. This opens up a whole new crafting system if they so felt like it, allowing bullets that speed up the farther it goes, ammo that pierces, ammo that bounce, ammo that poisons, burns, confuses, etc.

They are missing out by making weapons themselves that are random and having it depend on suit energy, and STILL be weaker than some melee weapons, despite being a bit harder to find.

Maybe it could work like this: Guns will drain from energy pellets first, but once those run out, they begin to drain character energy.
thats a good idea. player energy would be a last straw reserve

Maybe they need to introduce the way ammo is in terraria but form it into different kinds of effects. If you use up all the ammo, it will revert back to low power, no special effect energy beams. This opens up a whole new crafting system if they so felt like it, allowing bullets that speed up the farther it goes, ammo that pierces, ammo that bounce, ammo that poisons, burns, confuses, etc.

this is the best idea i've heard in a while, for real

so how long has it been since the last update guys



unstable update is coming "in the very near future"

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I'm going to leave this channel up all week whilst we prep unstable. Please give me your feedback!

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we haven't pushed to unstable yet, we're working on that for the very near future
« Last Edit: December 09, 2014, 04:42:09 PM by tails »


in retrospect i should have assumed starbound would crash and burn the instant i noticed they actually use the term 'pixel' to describe an actual world object

The currency?

I'm not the only one who disagreed with the way they're going with energy?
Thank God.

Maybe it could work like this: Guns will drain from energy pellets first, but once those run out, they begin to drain character energy.
No dats stupid

crafting different types of ammo is more in depth and FUN

No dats stupid

crafting different types of ammo is more in depth and FUN

yus, maybe some of the consumable throwing items can double as projectiles ammo

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Nightlies are coming along nicely. We're trying for unstable next week and depending on bugs etc stable some time in January