So are the summons going to play any significant part in the plot of the game?
So, uh.
How do requests/summons work?
if this is the case than I better be a boss.
please read the previous pages of speculation
Ohh man Flame, I swear you should make it a perma-death situation for when your battlers die if theres going to be a numerous amount of battlers. Games need risks and attatchments and a perma-death applied here is actually a good idea.
The risk is whether or not to train certain ones, because the idea is that every chip that you find is always level 1. If you end up fighting a boss that has an affinity that floors your team, you're probably going to have to backtrack and plan a whole new team. In battle, you have 4 out of course, but you'll only have 2 (i decided 2 instead of 4) in reserve to pull out. Out of battle you can always switch between the ones you put in your backpack and the ones that are active. If you'd really want a permadeath thing that could be like a last thing to make because that's not the thing I really have in mind. I'd probably call it something lame like "Chip off the Old Block" or something for those who enjoy a good Nuzlocke challenge.
Speaking of Nuzlocke I'd love to start that up in one of my let's play things but no one cares about that so proceeding forward I shall go.
I did some splash screens for it, using the same animation, but I was testing the waters to see how the music choices would fare.
https://www.youtube.com/watch?v=82A_Ngyu1eUThe background was to be beige but I guess it didn't render right.