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Author Topic: Flamecannon'sDrawingsDotNet  (Read 157197 times)

flame can this guy have his spot

he wants it
he needs it

there were only two requests so bangner


Mr Nobody and Greek2me's avatar would make great bosses imo

So, uh.
How do requests/summons work?

you show flame a character you want to see in the game, he draws it, bam you're a character

summons will most likely need to be found, since most of the time you'll be fighting robot soldiers or furries, or iunno tanks

you show flame a character you want to see in the game, he draws it, bam you're a character

summons will most likely need to be found, since most of the time you'll be fighting robot soldiers or furries, or iunno tanks
so you fight either robot soldiers or a giant loving death machine built to rip off every limb on your body at the same time

so you fight either robot soldiers or a giant loving death machine built to rip off every limb on your body at the same time
or furries.


or furries.
if this is the case than I better be a boss.

Ohh man Flame, I swear you should make it a perma-death situation for when your battlers die if theres going to be a numerous amount of battlers. Games need risks and attatchments and a perma-death applied here is actually a good idea.

Ohh man Flame, I swear you should make it a perma-death situation for when your battlers die if theres going to be a numerous amount of battlers. Games need risks and attatchments and a perma-death applied here is actually a good idea.

This should be an optional mode. I don't want my characters to die permanently after I did some hard work to get them.

Ohh man Flame, I swear you should make it a perma-death situation for when your battlers die if theres going to be a numerous amount of battlers. Games need risks and attatchments and a perma-death applied here is actually a good idea.

This should be an optional mode. I don't want my characters to die permanently after I did some hard work to get them.

Or maybe only certain attacks can cause permadeath, or attacks cause permadeath if it would knock your HP to below a certain threshold (say, -100 or something)?

So are the summons going to play any significant part in the plot of the game?
So, uh.
How do requests/summons work?
if this is the case than I better be a boss.
please read the previous pages of speculation

Ohh man Flame, I swear you should make it a perma-death situation for when your battlers die if theres going to be a numerous amount of battlers. Games need risks and attatchments and a perma-death applied here is actually a good idea.
The risk is whether or not to train certain ones, because the idea is that every chip that you find is always level 1. If you end up fighting a boss that has an affinity that floors your team, you're probably going to have to backtrack and plan a whole new team. In battle, you have 4 out of course, but you'll only have 2 (i decided 2 instead of 4) in reserve to pull out. Out of battle you can always switch between the ones you put in your backpack and the ones that are active. If you'd really want a permadeath thing that could be like a last thing to make because that's not the thing I really have in mind. I'd probably call it something lame like "Chip off the Old Block" or something for those who enjoy a good Nuzlocke challenge.

Speaking of Nuzlocke I'd love to start that up in one of my let's play things but no one cares about that so proceeding forward I shall go.
I did some splash screens for it, using the same animation, but I was testing the waters to see how the music choices would fare.
https://www.youtube.com/watch?v=82A_Ngyu1eU
The background was to be beige but I guess it didn't render right.
« Last Edit: March 22, 2014, 04:52:34 PM by Flamecannon »

So, all i've read about summons is that they are stored in the gauntlet, is this correct?

Also, go ahead and do that lets play, no one is stopping you.