Live traps don't really fit in a kind of turn based game.
Suggestion, make the ice trap spit out blocks.
Where did the more zelda like version go?
All the current traps are movement based, which is not turn based. The only thing turn based is the direct combat.
This version was basically just my way of testing out some radical changes to see if anything worked.
A lot of stuff from this got back ported to the real game, speaking of which I really need to re-implement the boomerang.
ohhh i don't like those particle effects
i assume they're placeholders though
isn't that just the blockland fire emitter except white
pretty sure it's a placeholder
They're place holders, it's actually the blockland hate emote slightly changed.
Honestly I don't currently know what style the particle effects should really take in the game, need to experiment a lot.