I think the game needs more ambient lighting, maybe make some areas of the dungeon have a different hue of color.
Oh here is a good one, add swimming, or flooded dungeon areas, maybe make it so you need to find some flippers somewhere to swim in the area, or like your idea of the jumping, you could jump over areas with water if there is small areas to jump onto.
Also I'm sure you have but incase you haven't, this one is kind of a standard for any video game : Lava, one way or another, maybe find a way to add a "The floor is lava" joke.
I kind of backed myself into a corner when it comes to lighting, I made my own system since originally this was a grid based roguelike way back when. Right now it can only do orange/red/yellow colors correctly. Any yellow blues or greens will make it look really weird because I can't write a decently fast color blending algorithm.
I need to fix it at one point, eventually I'm going to learn how to do proper shaders and add them in but that'll come after the kickstarter.
And yeah I love adding ways to alter movement in the game, it's a good time.
blockland hammer should be a thing
chip away pixels with never before seen speeds and screen shaking
relatively weak but hilariously annoying
I'm not going to confirm this but if there ends up being nothing blockland like in the game as an easter egg I'll consider myself to have failed lol.
What if theres a level with chasms
but there was a switch somewhere in the level to fill them in with something (water? lava?)
and there would be a hysterical sign next to the lever like "Don't touch if you don't want to die"
something fun
Yeah I'm definitely going to try and add a lot of variety when it comes to the environment, speaking of which...
I finally added decent looking pit falls to the game!

Right now the plan for them is to have them do a large chunk of damage as you fall into the abyss, then your character will fall from the ceiling and splat on his face, similar to what happens in zelda except more splat.
I have a bunch of cool effects and animations planned for it, I'll upload a gif when I get it working.
Edit: always make sure to test things, missing some walls there lol.
