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April 25, 2018, 03:37:39 PM
Blockland Forum
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2013/03/11 - Blockland r1853
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Topic: 2013/03/11 - Blockland r1853 (Read 89055 times)
Badspot
Administrator
2013/03/11 - Blockland r1853
« March 11, 2013, 07:42:14 PM »
Blockland r1853
Bots
We made some bots. You may have seen them on my server, now you can see them on your own.
Holes
Bots live in holes. When you plant a hole, a certain type of bot comes out. The idea is that if you want zombies, you plant a bunch of zombie holes, start a minigame and they work. You can of course customize their behaviour using events as well..
Events
Input Events
onBotDeath
onBotActivated - when the player clicks on the bot
onBotSpawn
onBotReachBrick - when the bot reaches his "goToBrick" brick (see output events below)
Brick Output Events
respawnBot
setBotPowered <bool>
setBotType <list>
Bot Output Events
LookAtPlayer <Clear, Activator, Closest, Reset>
LookAtBrick <string brick name> - look at the given named brick
GoToBrick <string brick name> - go to the given named brick
PlayGesture <list>
DropItem <item data>
SetBotPowered <Off, On, Reset>
SetRunSpeed <float 1.0-0.05>
SetActivateDirection <Both, Front, Back> - Sets what side of the bot responds to clicking. Ex: if set to front, the onBotActivated event will only trigger if you click the bot in the front
SetSearchRadius <Type of search; range>
SetIdleBehavior <list>
SetWanderDistance <Type of wandering; range> - "grid" is not quite functional yet
SetWeapon <itemData>
SetBotName <string>
SetTeam <Enemy, Neutral, Friendly, Mercenary, Owner, Custom; Custom Name>
SetMeleeDamage <int 0-1024> - how much damage the bots do when they touch you
SetRandomAppearance <City, Space>
SetAppearance <Blockhead, Caveman, Cop, Criminal, Nazi, Zombie, Custom> - The "Custom" value automatically copies your current avatar by translating it into a nightmare string the text field
New Speed Kart Track - "Hydro Plant"
New track made by Sumz & King Zor which incorporates bots
It features sharks, angry natives, bystander bots and a cinematic ending.
Other fixes, additions and improvements:
Mismatched LOS/COL hulls fixed on certain terrain bricks (thanks to [GSF]Ghost)
Fixed speedkart rotation starting at track 1 instead of track 0
Fixed minigame brick damage setting not working
Fixed case where vehicle spawn marker would be created under quota and thus be deleted by cancelevents
Fixed client crash exploit related to PlayGui_CreateToolHud
Tank turrets can now ride other types of vehicles
Fixed initial level or rampage mode not loading
In speedkart game mode, /tracklist command can now be called by anyone, not just admins
Removed non-functional player/client targets of onMinigameReset event
Fixed /spy command telling the player they are being observed - Players will now only get a "1 observer" style message if they are in a last man standing minigame
Fixed some cases of loading events erroneously triggering the admin-only check
Fixed not being able to respawn if you die while in a event_camera_control camera
Fixed case where balls could not be picked up
Admins can no longer respawn in a last man standing minigame by pressing F7
$Pref::SpeedKart::RoundLimit is now $Pref::Server::SpeedKart::RoundLimit and the default value has been reduced from 15 to 8
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Electrk
Re: 2012/03/11 - Blockland r1853
« March 11, 2013, 07:26:31 PM »
YES :D
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Skelesys
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:27:49 PM »
Woot!
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Kaphonaits˛
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:28:49 PM »
neato.
now i don't need to mutilate my add-ons folder with zapt/gamemode_zombie to do things.
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Derroith
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:29:38 PM »
awesome!!
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Nasoa
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:30:23 PM »
finally a good speedkart track
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Electrk
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:32:24 PM »
You should probably update the front page.
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Nickelob Ultra
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:32:43 PM »
Finally I don't have to use a shitty third party add-on :')
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Crysist
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:32:58 PM »
Great job, the new speedkart track looks cool.
Just wondering, do you have any thoughts on possibly adding an "onBotAttacked"?
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Titanium Man
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:35:26 PM »
fuck yeah, thanks for these awesome updates!
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Randomness
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:41:37 PM »
Another epic update.
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|Orange|
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:41:42 PM »
But what
kind
of holes do bots live in?
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Plexious
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:42:07 PM »
Sweet
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Aware
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:42:16 PM »
yay
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beachbum111111
Re: 2013/03/11 - Blockland r1853
« March 11, 2013, 07:43:12 PM »
YES!!!
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