Author Topic: StarMade - Ahhhh Big Ships  (Read 143735 times)

I don't like frilly aesthetic updates ._.

I don't like frilly aesthetic updates ._.

lmao that's like not even 1% of the update

  • round planets
  • new weapons
  • multiple performance fixes
  • particle effects
  • new decorative/crystal blocks

lmao that's like not even 1% of the update

  • round planets
  • new weapons
  • multiple performance fixes
  • particle effects
  • new decorative/crystal blocks

wait that stuff came out today?!?!

wait that stuff came out today?!?!
not today, but REALLY soon. at this point we're just hammering out the remaining bugs.

not today, but REALLY soon. at this point we're just hammering out the remaining bugs.

i'm so ready for this

i can't wait to throw myself into orbit

not today, but REALLY soon. at this point we're just hammering out the remaining bugs.
we still have yet to get the new colored laser weapons in

and some of the wep combos still arent working

plus there is balancing to be worked out first as well

not today, but REALLY soon. at this point we're just hammering out the remaining bugs.
You're talking as if you're part of the dev team

You're talking as if you're part of the dev team

Well, either

1. he is

or

2. he's using "we're" collectively and not referring to a specific group.

You're talking as if you're part of the dev team
i am lmao

You're talking as if you're part of the dev team
he is, and so am i
i've been a tester for a long time. comr4de's a somewhat-recent addition to the crew but he had been wanting to be on it for a while

comr4de and i are space buddies
we test dev builds and doesnt afraid of anythign
« Last Edit: May 14, 2014, 11:31:20 AM by Planr »

I'd love to do that crap.

do you remember the good old days



and how now they've been brought back to life, better than ever?


does it have good textures and shaders yet or is it still that minecrafty pixel crap

does it have good textures and shaders yet or is it still that minecrafty pixel crap
well to answer that question you first need to define what you consider "good textures" and "good shaders"