Well, to begin with, I have yet to see Burt's map but I don't think it's that small. Additionally, I already have a old map of Snowfrost that I did say I am going to implement after heavy optimization/modifications.
Also once more I repeat myself, after I begin the next updates, I will fix the map rotation. Under 8/10 players, it will choose small maps. Over that, it will choose large maps.
As for the sales brick, I really don't know. The thing is that it uses bunch of VCE. Like, really, bunch.
+-EVENT 0 1 onActivate 0 Self VCE_modVariable 0 item 0 HK: .357 Magnum
+-EVENT 1 1 onActivate 0 Self VCE_modVariable 0 score 0 200
+-EVENT 2 1 onActivate 0 Self VCE_modVariable 0 score 3 <var:mg:inflation>
+-EVENT 3 1 onActivate 0 Self VCE_loadVariable 0 HK: .357 Magnum
+-EVENT 4 1 onActivate 0 Client VCE_ifVariable <var:br:item> 0 1 5 7
+-EVENT 5 1 onVariableTrue 0 Player VCE_modVariable item2 0 <var:br:item>
+-EVENT 6 1 onVariableTrue 0 Client ChatMessage <color:FFFFFF>You reclaimed the <color:FFFF00><var:br:item><color:FFFFFF>.
+-EVENT 7 1 onVariableFalse 0 Self VCE_retroCheck 5 4 <var:br:score> 8 11
+-EVENT 8 1 onVariableFalse 0 Self VCE_modVariable 0 scoredif 0 <var:br:score>
+-EVENT 9 1 onVariableFalse 0 Self VCE_modVariable 0 scoredif 2 <var:cl:score>
+-EVENT 10 1 onVariableFalse 0 Client ChatMessage You need $<var:br:score> to buy the <var:br:item>! You need $<var:br:scoredif> more!
+-EVENT 11 1 onVariableTrue 0 Player VCE_ifVariable timer<var:br:item> 0 1 12 22
+-EVENT 12 1 onVariableFalse 0 Player VCE_modVariable timer<var:br:item> 0 1
+-EVENT 13 1 onVariableFalse 5000 Player VCE_modVariable timer<var:br:item> 0 0
+-EVENT 14 1 onVariableFalse 0 Client ChatMessage <color:FFFF00>Click again to buy the <var:br:item> for $<var:br:score>.
+-EVENT 15 1 onVariableTrue 0 Client ChatMessage <color:00FF00>You successfully bought the <var:br:item>.
+-EVENT 16 1 onVariableTrue 0 Player VCE_modVariable item2 0 <var:br:item>
+-EVENT 17 1 onVariableTrue 0 Self VCE_modVariable 0 clscore 0 <var:cl:score>
+-EVENT 18 1 onVariableTrue 0 Self VCE_modVariable 0 clscore 2 <var:br:score>
+-EVENT 19 1 onVariableTrue 0 Client VCE_modVariable score 0 <var:br:clscore>
+-EVENT 20 1 onVariableTrue 0 Player VCE_modVariable timer<var:br:item> 0 0
+-EVENT 21 1 onVariableTrue 0 Client VCE_modVariable <var:br:item> 0 1
+-EVENT 22 1 onVariableTrue 0 Self VCE_saveVariable 0 HK: .357 Magnum
I also had a "Factory" map which I quit on.

And a picture of the Snowfrost:


I am also working on a Metro map, but it's not that small, it's rather long, but thin.


I also have a old map by Spade, really old. It was sweet, but I don't know if he's ok with me using it.
