Author Topic: Sci Fi RP - New Haven  (Read 98319 times)

Continue onward East, listening to the radio until we pick something up or something interesting happens.

Wolf Company

Your negotiations fail. They activate their missile systems.
Further more, your scouts head in cloaked.

They report, two missile batteries, six frigates and two destroyers.
The outpost missile batteries are built on top two space bunkers which seem to be used as living quarters and barackes.
Further, beyond the two bunkers, there is a landing pad. There seem to be an industrial ship landed on it. Probably used for boarding with infantry. The landing pad is connected to three different hubs. Which are used for different purposes.
One seems to be a brothel. The other two don't specify.
They have a small amplified scanner beside the landing pad.



NFSC

You see a nebula in front of you.

Mark coordinates of all structures in the pirate outpost and send them to the main fleet.  Call off negotiations with the STATION, and  back off a bit.  After this, have the scouts return to the fleet and a day break shall be taken as promised to the soldiers.

"Scan the nebula for anything that may be inside."
"In a giant gas cloud?"
"There might be a wounded ship taking cover in there."
"Whatever."

Sensors can't scan past the nebula.

Continue onward East, listening to the radio until we pick something up or something interesting happens.

You come across an object. It seems to be a frigate that you have never seen before. Seems abandoned. Offline.
But where is the roosterpit? You don't see it. There is a clear impulse drive at the end. And two turrets on the sides.

Scan for life signs.

Time skips forward 24hrs.

"Okay, men, rise and shine!  All soldiers are to man their stations and prepare their equipment.  As military personnel, it is our duty to enforce the laws that our home earth has made.  The time has come that we do so.  The station at which we wish to dock requires us to destroy several pirate encampments.  Our scouts have already made observations of the first outpost, we are up against no joke.  In total, there are six frigates and two destroyers, as well as two missile batteries on land.  Our first objective is to destroy the missile batteries, and then take out the ships in orbit of the base.  The next step is to knock down their doors and free any prisoners they may have.  A briefing with more information has been sent to everyone's quarters; it is recommended you read it.  That is all."

Prepare for war bitches.  Warp coordinates sent to all ships to prepare for a surprise attack, using shock and awe tactics.  When/if the station is taken, it will be used as a staging area for further attacks and possibly a home base, until access is gained to the station.

Name of Group:Scrapheap(Junk hunters)
Type of Group:Junk Collector, Scavengers sometimes Pirates
Logo/Tag/Flag:Flag too big, click link.

Starting Fit:A salvage team
Motto:"Junk Hunk!"

Starting area(point out on map):Pick4me
Starting system name(optional):Tal'Naga


Anthem/Theme song(optional):TTHHEEEMMEEE

Assets:Two Mercenary Hawks - Combat Frigates
Two Badgers - Transports/Industrials
Noctis - Salvage ship
« Last Edit: May 15, 2013, 07:26:48 PM by Duhman115 »

"We've only been here for a short time, and we already have a society building. Amazing."
"I agree, sir. We've made amazing progress."
"Yes. We should probably send word back home about our progress here. Send a message back to Earth, let them know."

NFSC

You scan the ship, there doesn't seem to be any life signs. However your scan activates it. It scans you back and begins to orbit you. You recieve a message.

"01001000 01110101 01101101 01100001 01101110 01101111 01101001 01100100 00101110 00100000 01001110 01101111 01110100 00100000 01100011 01110010 01100101 01100001 01110100 01101111 01110010 00101110 00100000 01001100 01100101 01100001 01110110 01100101 00100000 01110011 01111001 01110011 01110100 01100101 01101101 00100000 01110000 01100101 01110010 01101101 01100001 01101110 01100101 01101110 01110100 01101100 01111001 00101110"



Wolf Company

Your officers and pilots discuss tactics among themselves. Soon enough all ships align towards the pirate outpost.

Fleet Commander: "All ships prepare to warp. Battleship goes in first, then the battlecruisers and then the frigs."

The battleship comes to a halt. Its warp drive comes to life. It dissapiers within seconds as it gets into a warp and travels to the outpost. It drops out of warp, the breaks kick in and it slows down. The pirates are caught by surprise and the batteries as they were programed, begin to fire upon the battleship. The battleships shields shrug off the missiles and both sides of the battleship lock onto the missile batteries. Both missile batteries explode with two hits of the battleships guns. One from the left, the other to the right. The battlecruisers warp in just in time.

Battlecruiser pilot: "Wohoooooooo! Kick ass!"

The missile launchers from both battlecruisers reveal themselves from the sides. Fourteen in total per ship. Meaning you have twenty eight missile launchers firing at the frigs and the destroyers. A true fireworks displays as the missiles begin to chase the frigs and the destroyers. Some of them try to warp but your scouts uncloak and warp scramble them.
Upon trying to escape with their impulse drives they find themselves also webified.

Pirate: "WHERE DID YOU COME FROM?!"

**Boom.**

A destroyer is torn to shreads by the missiles. The last three attack frigates warp in and begin to assault the pirates.
To your surprise they surrender. But it is too late for the last destroyer. It too is torn to pieces by missiles. Your battleship deploys drones and they begin to orbit it.

Three frigates have surrendered. The rest were destroyed by your fleet.
An industrial which was docked on the landing pad begins to lift off and move towards your battleship at full speed.
It is locking onto the battleship. The battleship warns the industrial it will be blown to piece if it does not stop.
The industrial doesn't stop and within one hit a crew of five hundred soldiers is torn to shreds within the industrial it self.
The bodies scatter outside and burn.

Now comes the hard part.

The barracks and the hubs are filled with pirates. Some begin to fire rocket launchers at your ships. But their attacks are insignificant. They are not meant for spaceships. You are in control. Now it's all about making the rest surrender or starving them off.



AFR

To your surprise there is no communication with Earth and your message never goes trough.



Scrapheap

You happen to be North of Providence. In a system Tel'Naga. The background of the system is darkend yellow, relaxing.
What is your first step in New Haven?

EDIT: You intercept the message coming from AFR to Earth. Altho, that is as far as the message goes.
« Last Edit: May 15, 2013, 07:50:25 PM by Dug94 »

"Translate that message."
"Humanoid. Not creator. Leave system permanently."
"Great, it's hostile. Should have seen that coming."
"We can't get a break, can we?"
"No."
"Try to communicate with it."

"Translate that message."
"Humanoid. Not creator. Leave system permanently."
"Great, it's hostile. Should have seen that coming."
"We can't get a break, can we?"
"No."
"Try to communicate with it."

What do you say to it?

"We mean you no harm. We're just passing through. Could you assist us and direct us to the nearest civilized planet?"