Author Topic: Action Melee [Updated 8/10/13]  (Read 24135 times)

I have some suggestions.
1) A headlock. This would nerf the neck snap, forcing you to put your target in a headlock first and then snap their neck.
2) Kicks. Hold left-click, jump and release to unleash a kick/charged kick. Does 50 damage if fully charged and 30 damage otherwise. Right-click on ground: roundhouse kick. Does 30 damage.
« Last Edit: June 23, 2013, 11:19:44 AM by Kinlord999 »

You could probably take some inspiration from the "kicks" (or just add heavier punches) from the old half life 1 mod, the specialists. that would make this more suited towards deathmatches and making bot beat em ups.

You can snap a person's neck outside a minigame. This happened on my server and all hell broke loose.

This perhaps is the new future of Blockland. Well done, tom.


This is F***ing Awsome!

It sounds like you need an item. It would be cool if you could use a pref, or maybe even integrate it with slayer so that you would not need an item to perform the combat. You could just make it so all players have it when they don't have a weapon equipped, or, if you integrated it with slayer, you could make it so you would be able to pick which teams had the ability.

You can snap a person's neck outside a minigame. This happened on my server and all hell broke loose.
This

It sounds like you need an item. It would be cool if you could use a pref, or maybe even integrate it with slayer so that you would not need an item to perform the combat. You could just make it so all players have it when they don't have a weapon equipped, or, if you integrated it with slayer, you could make it so you would be able to pick which teams had the ability.
This is a good idea!

The thing is there is a delay with jumping if you're not the host.
I've experienced on high ping servers (120+) that there is like a small delay when pushing
the jump button. Probably not in your control to fix it, just wanted you to know.
I live far from all server hosts so all servers are not less then atleast 200.

The neck snap and take down sounds like it would be good for a stealth mini. What ever happened to Operation Infiltration?
http://forum.blockland.us/index.php?topic=201346.0
I've decided to bring it back...

Edit:
Guys i'm hosting a server with this right now! join quick.

(The Dark Town)
« Last Edit: July 19, 2013, 03:11:40 PM by Lamebro1 »

Preview of the latest version's targeting system:

Can you add a bottomprint that tells you when you would be at appropriate height to perform the tackle? I can't seem to get the tackle to work.

Can you add a bottomprint that tells you when you would be at appropriate height to perform the tackle? I can't seem to get the tackle to work.
You get this pink square and the bottomprint "Air Tackle" when you're in range.

Well, how high do we need to be to do a Tackle? I never get it right and I don't get any bottomprints/pink squares no matter what



EDIT: This was tested with bots, does the air tackle work on bots?
« Last Edit: August 06, 2013, 09:05:21 AM by SgtDaemon »

Well, how high do we need to be to do a Tackle? I never get it right and I don't get any bottomprints/pink squares no matter what

I have some suggestions.
1) A headlock. This would nerf the neck snap, forcing you to put your target in a headlock first and then snap their neck.

How would you do a headlock without limbs?
« Last Edit: August 06, 2013, 02:34:24 PM by pwningmachine1 »