Author Topic: Heedicalking's TDM  (Read 7460 times)

i stopped playing on Heeds after that snowy mountain tdm or something

that map was so small there's always one team being spawnkilled, and when they push back, the other team begins to be spawnkilled lol
the same case of "spawn somewhere else" for the defenders. you're giving a multitude of spawn points. if you're getting your ass kicked at one, go to another? that's kinda how it works, if you're losing your foothold, you shouldn't just keep popping up all safe and fine. defend your points and don't let the enemy push all the way up to them.

the attackers had it much worse, where they start off with only one spawn point and had to push to capture them. that was the style of the game, the attackers had to push against difficult odds. it was just a fun thing to try out, I haven't done something like it before. i thought it was a neat, hectic, concept that wasn't completely unfair. It didn't turn out as cool as planned though, sorry.
Heed's TDM is always made to win for one side, one said gets RPG's and highpowered rifles and the other team gets stuff.

/support
this is never the case in any of my TDMs. I would like you to point out one TDM where it was "made to win for one side". stop throwing around random stuff and support your points for once.

what about a battlefield 3 style 'rush' thing

Heed's TDM is always made to win for one side, one said gets RPG's and highpowered rifles and the other team gets stuff.

/support
I'm pretty sure both sides get the exact same RPG.
Though I've observed that red does seem to lose more often than blue and the grenades that the blues have are far superior to the stick grenades given to red.

the same case of "spawn somewhere else" for the defenders. you're giving a multitude of spawn points. if you're getting your ass kicked at one, go to another? that's kinda how it works, if you're losing your foothold, you shouldn't just keep popping up all safe and fine. defend your points and don't let the enemy push all the way up to them.

the attackers had it much worse, where they start off with only one spawn point and had to push to capture them. that was the style of the game, the attackers had to push against difficult odds. it was just a fun thing to try out, I haven't done something like it before. i thought it was a neat, hectic, concept that wasn't completely unfair. It didn't turn out as cool as planned though, sorry.this is never the case in any of my TDMs. I would like you to point out one TDM where it was "made to win for one side". stop throwing around random stuff and support your points for once.
I have to disagree. For the attacking side, it was nigh impossible to break out of the spawn because there was one loving entrance. One loving entrance. Sure there was a tank but everyone had explosives and grenades blow up instantly when they hit a vehicle. Not that it mattered because the defenders spawn was literally 50 feet away. That mountain TDM was full of stuff. Especially the loving platforming.

I have to disagree. For the attacking side, it was nigh impossible to break out of the spawn because there was one loving entrance. One loving entrance. Sure there was a tank but everyone had explosives and grenades blow up instantly when they hit a vehicle. Not that it mattered because the defenders spawn was literally 50 feet away. That mountain TDM was full of stuff. Especially the loving platforming.
the grenades were removed after the first week of hosting it after realizing they caused problems. It's good to know your problems get solved!

next time you should contact me on RTB so i would've heard the message and responded quickly.
Bingo. Server hosts are much more inclined to fix problems if you directly message them instead of committing kiddy-character assassination on the Blockland Forums.

heed u should make a new map for this
or get a new one

heed u should make a new map for this
or get a new one
Plot twist! he is planning stuff for a new tdm! Also there is that super secret project he is working on (and so am I), to help explain why nothing is ever done with the tdm server. No one really shows up to build so progress on it is slow. But don't worry for all you people who dislike the tdm server something better shall replace it. For all you people who deeply enjoy it, it shall have more time to be fixed once this is done. Right now all that is needed from you people is patience.

planned though, sorry.this is never the case in any of my TDMs. I would like you to point out one TDM where it was "made to win for one side". stop throwing around random stuff and support your points for once.
You must be forgetting the TDM with the indians and the "West" You know, the one where one team had bows and horses and the other had tanks, fully auto shotguns, and a huge base surrounded on all sides by turrets.

Heed's TDMs always seem to be horribly unbalanced

This problem can be solved by deleting one brick, and you refuse to do it.

You must be forgetting the TDM with the indians and the "West" You know, the one where one team had bows and horses and the other had tanks, fully auto shotguns, and a huge base surrounded on all sides by turrets.
that tdm was fun af. best ive ever playerd in all my years on bl.

You must be forgetting the TDM with the indians and the "West" You know, the one where one team had bows and horses and the other had tanks, fully auto shotguns, and a huge base surrounded on all sides by turrets.
these are blatant lies. there's no god damn auto shotguns. there were no shotguns at all. the base was NOT surrounded on all sides. you miss to have problem mistaking skins for effectiveness. in real life, bows have no chance against tanks. in a VIDEO GAMES, the bows are scripted to do a damage number. they aren't scripted to reflect off steel or anything like they should in REAL LIFE. the bows and swords and blowdarts CAN take down tanks and players, a fully charged bow is a one hit kill against a guy with a gun. a normal shot is a two hit kill.

The horses traveled in packs of about 5, so their strategy was outnumbering a tank to take it down. It's like the movie Avatar. In REAL LIFE, bows wouldn't win against tanks. in DIGITAL ENTERTAINMENT, it's perfectly possible.
This problem can be solved by deleting one brick, and you refuse to do it.
can you be specific? it's fixed for now.

Heed's TDMs always seem to be horribly unbalanced
stop throwing around random stuff and support your points for once.

i've noticed a few times where heed unbalances (even in the slightest) one side so they have to work together to take down the other side, then babies complain.

i've noticed a few times where heed unbalances (even in the slightest) one side so they have to work together to take down the other side, then babies complain.
working together
on the internet?