i stopped playing on Heeds after that snowy mountain tdm or something
that map was so small there's always one team being spawnkilled, and when they push back, the other team begins to be spawnkilled lol
the same case of "spawn somewhere else" for the defenders. you're giving a multitude of spawn points. if you're getting your ass kicked at one, go to another? that's kinda how it works, if you're losing your foothold, you shouldn't just keep popping up all safe and fine. defend your points and don't let the enemy push all the way up to them.
the attackers had it much worse, where they start off with only one spawn point and had to push to capture them. that was the style of the game, the attackers had to push against difficult odds. it was just a fun thing to try out, I haven't done something like it before. i thought it was a neat, hectic, concept that wasn't completely unfair. It didn't turn out as cool as planned though, sorry.
Heed's TDM is always made to win for one side, one said gets RPG's and highpowered rifles and the other team gets stuff.
/support
this is never the case in any of my TDMs. I would like you to point out one TDM where it was "made to win for one side". stop throwing around random stuff and support your points for once.