Poll

How often do you play Warframe per week?

1 Hour
10 (20.8%)
1-3 Hours
3 (6.3%)
3-6 Hours
3 (6.3%)
6-12 Hours
7 (14.6%)
Daily
25 (52.1%)

Total Members Voted: 48

Author Topic: Warframe Megathread - Update 16 is out!  (Read 150657 times)

What majority of the players actually complain about the game anyway? Warframe has thousands of people playing and tens of people who go and complain on the forum. Some people who get bored, get bored and move on, but the game also attracts a stream of new players, which works out. The majority would be still liking the game after a load of hours. Creating new content for people to come back and play is a little more important than fixing persisting bugs that will have a small effect on overall gameplay

The game has a heavy RPG element.
No it doesn't. It has grind. RPGs tend to have background lore and a story that immerses you in a world, not to mention an endgame.

No it doesn't. It has grind. RPGs tend to have background lore and a story that immerses you in a world, not to mention an endgame.

Implying they aren't working on adding even more lore to what's already existing (see: Dark Sector). This immerses me in a world pretty well, if I do say so myself. And customization + leveling systems + "crafting" ≠ RPG?

The game has a heavy RPG element.

Elaborate. Because I'm fairly sure it doesn't.

Weapons are supposed to get better as you progress, not balance.

The Grakata is worse than the Braton and is literally only there as Mastery fodder. stuff I found the MK-1 to be more effective.

Although there are weapons that should be higher level/harder to attain.

I'm not saying there shouldn't be. I'm saying that making the Braton more effective than a weapon you actually have to get to Earth to build is handicapped.

But the mods? C'mon, it hardly took me any time because I knew what I was doing. The wiki is there for a reason.

The wiki can be inaccurate and it's difficult to say for sure what the drop rates are because WHOOP OBFUSCATION

What majority of the players actually complain about the game anyway? Warframe has thousands of people playing and tens of people who go and complain on the forum. Some people who get bored, get bored and move on, but the game also attracts a stream of new players, which works out. The majority would be still liking the game after a load of hours. Creating new content for people to come back and play is a little more important than fixing persisting bugs that will have a small effect on overall gameplay

First off, the game is bleeding players. DE has confirmed that the majority of players comes from Steam and according to the graphs doesn't even peak 20,000 on weekend events. Secondly, creating new content is not, actually, more important than reiterating on what is already there and making it better than it is now. This mentality pisses me off and is why I'm starting to get tired of the game. Third, the new content tends to come in the form of weapons, which would pretty much be leveled purely by hopping over to Xini or Cyath and using a Mag, Nova, or Rhino to stuffstomp everything until it hits 30 at which point you sell it and stop playing. Thinking that bugs which cause mods to be completely useless on certain weapons is less important than another fifteen longswords is handicapped.
I will admit that the Darka is a hot piece of ass though

Implying they aren't working on adding even more lore to what's already existing (see: Dark Sector). This immerses me in a world pretty well, if I do say so myself. And customization + leveling systems + "crafting" ≠ RPG?

Okay the game had a very nice RPG element back when skill trees were a thing (albeit this making for some absurdly broken builds such as 9 meter puncture and +500% fire rate)
Right now there's scarcely any RPG to the game. The lore is also pretty loving stuff, Berserker frame is a generic rape-and-revenge story background, so on and so forth. Customization only coming in the form of colors and possibly helmets assuming you watch the alert feeds or shill out generally isn't good enough. The level system is stuff and supports using minmaxed builds rather than having hilarious niche builds (IE: Twin Vipers with maximum fire rate, multishot, and magazine size is inviable and less effective than reducing fire rate in favor of damage)
Also the crafting system is annoying. It takes excessive amounts of time, which I dislike, and requires multi-tier grinding in most occasions. It goes like this
Grind to earn credits so you can buy the blueprint
Grind to collect materials and more credits to actually build the thing
Grind that thing to build more things
Build more things to grind for keys
Grind keys to earn parts and blueprints
Grind cells to build primes
Grind materials to build blueprints for primes
Grind derelicts for mutagens and golem keys, plus those loving vaults (Which I actually don't mind that much, but I can understand why it's dumb)
Grind for materials to build golem keys
Grind golem for BONEDADDY gubbins.
Grind credits for clantech blueprints and research materials plus rooms
Grind for materials for rooms in clans
Grind for more research materials while stuff's baking
Finally get clantech weapon, if it's not Flux Rifle, Ogris, Ignis, Synapse, or Acrid it's probably stuff.
Notice how most of this stuff is grind. This game's content is pretty much all grind. It's absurd.

Are you trying to convince us or something? Telling us to do something? What's this even all about, that you believe that the game is being ruined by the developers? What can we do about that?

I can't think of any RPG that doesnt have any kind of grinding. Hell, even FPS multiplayers are grinds. Everything is grind wowe.

customization + leveling systems + "crafting" ≠ RPG?
Do you know what the "RP" in RPG stands for? Customization and Leveling does not make something a role-playing game, especially not when first person shooters have been doing that for quite a long time now.
As for the crafting itself, as I already said (but you no doubt missed) the crafting in this game serves absolutely no purpose other than to elongate the game by forcing you to grind levels in order to have a chance to gather materials which you need to then build a weapon. A weapon which then arbitrarily takes several hours to actually construct.

In Fallout 3 if I want to make a deathclaw gauntlet, I stop by a clinic to get a brace and belt, a gas station to get glue, and kill a deathclaw to get a hand, head over to a workshop and bam I have a new weapon in my hands and ready to tear some faces off. All the traveling, searching, and fighting along the way might have taken me about an hour.

In Warframe, if I want to build an Acrid, I have to grind derelicts until I get 50 mutagen samples, which I then turn into 5 mutagen masses over the course of two and a half days (because apparently you cant do multiple at the same time despite possessing resources); then I have to grind voids or wait for an alert so I can get a forma blueprint, which I will then need rare materials (which means possibly more grinding) and another 24 hours to build; and then once I have all the materials in one spot, it's another 24 hours until I can actually use the weapon.

But lets oversimplify everything here and pretend that "RPG" does merely equal "progression + crafting" instead of what it actually means. This still isn't good. This is mindless tedium.

I can't think of any RPG that doesnt have any kind of grinding. Hell, even FPS multiplayers are grinds. Everything is grind wowe.
The difference is that Warframe is a horrendously boring grind.

They have to incentivize something to get the money out of their MTX. WF isn't the first and certainly not the last to make "crafting" take a long time.

The thing is I wouldn't mind the long crafting times if the materials themselves weren't so tedious to amass. If you make the process of crafting too short, people won't ever drop money on the guns in the shop. That's fine, I get that. But gathering the materials is such a royal pain in the ass that it makes me simply not want to play.

They have to incentivize something to get the money out of their MTX. WF isn't the first and certainly not the last to make "crafting" take a long time.

That's what cosmetics are generally for.
Dunno about you but I'd pay for Loki in a trench-coat like thing like Frost has

That's what cosmetics are generally for.
Dunno about you but I'd pay for Loki in a trench-coat like thing like Frost has

That's a poor marketing strategy and would rake in next to none in cash.

Let me put it this way: you're giving your entire game away to play and the only way you decide to make money is by selling a few cosmetic items. It's non essential, so there is far less incentive.
« Last Edit: November 04, 2013, 11:36:23 PM by ShadowsfeaR »

That's a poor marketing strategy and would rake in next to none in cash.

MTX is about paying how much you think the game is worth. If you pay nothing, you either 1.) actually don't need to and the marketing system isn't good enough, or 2.) don't think highly of the game.

MTX is about paying how much you think the game is worth. If you pay nothing, you either 1.) actually don't need to and the marketing system isn't good enough, or 2.) don't think highly of the game.

First off they're handing out plat codes like candy and I've got like $20 worth of stuff in that game which I didn't actually have to pay for so yeah I don't actually need to spend money on the game and anybody who's got a friend with an iOS device or has one on their own doesn't really need to either. Secondly I don't think highly of the game because it's not living up to its full potential. Believe me when I say I wanted to throw so much money at this game back when I started playing it because it didn't feel grindy and boring but after a while it felt grindy and boring and really, there's not much being done to change that. In fact it seems like they're trying to make this game grindy, which is disappointing. One of the only interesting bosses, Lephantis, is stuck behind three grind walls and I just don't understand why that's a thing.
Also seriously name one loving instance where skins and stuff didn't sell like hotcakes.

First off they're handing out plat codes like candy and I've got like $20 worth of stuff in that game which I didn't actually have to pay for so yeah I don't actually need to spend money on the game and anybody who's got a friend with an iOS device or has one on their own doesn't really need to either. Secondly I don't think highly of the game because it's not living up to its full potential. Believe me when I say I wanted to throw so much money at this game back when I started playing it because it didn't feel grindy and boring but after a while it felt grindy and boring and really, there's not much being done to change that. In fact it seems like they're trying to make this game grindy, which is disappointing. One of the only interesting bosses, Lephantis, is stuck behind three grind walls and I just don't understand why that's a thing.
Also seriously name one loving instance where skins and stuff didn't sell like hotcakes.

They've given out plat codes like once every half year. Last I remember one was for Alienware about 3 or so months ago. Also I can't name a game because all the F2P games I've played have never soley based their income on cosmetics. Maybe, RaiderZ would be a good example, because I rarely see anyone around with cosmetic items.