Author Topic: I don't understand why maps were removed  (Read 6090 times)

i was excited to run shaders thinking it would be like the screenshots in kompressor's announcement topic when i finished my pc
disappointment ensued
Yeah, the shaders don't look nearly as good as they did in the pictures.

the images had some diffusion upon the shadows, other than that they're what we have now
i prefer these sharper shadows anyway, those looked too much like they were out of some weird raytracing program or something to that effect, too synthetic


because maps were loving ugly and aged, even 6 years ago. so to have them today would be just ridiculous.
we want the game to appear modern.

not to mention codewise; they were stufftily done.

you have to realize, the dev team is 2 people.give them credit for the work they have done so far and don't be so loving ungrateful

you have to realize, the dev team is 2 people.give them credit for the work they have done so far and don't be so loving ungrateful

>removes maps because they cause "slow development"

>slow development anyways




Yeah, what's up with that? Did Badspot give us fake images or did he reduce the quality upon release?


not to mention codewise; they were stufftily done.
...so that's why they get remade.

Can everyone stop getting angry at this thread for 'wanting maps back'? He's asking what the reason is that maps and shaders have something to do with eachother, he's not asking for maps back because he thinks shaders are bad or anything. He just wonders what the correlation between maps and shaders is, and why that they don't work together. He is aware of that, the not working together part. Stop posting links to previous versions, that's richardy.

He asked and got the answer and then he started to question the answer and say that the removal was stupid. He is not just asking for a reason he is questioning the whole update.

He is not just asking for a reason he is questioning the whole update.
"He doesn't think maps should have been removed therefore he's questioning the entire update"

You guy are all saying stuff like it "slowed development" when you have no idea how it actually slowed it down.

We get that it slowed down development, that's the entire point of this topic. Why did it slow it down. So far no one has provided a straight answer. If terrain could be remade I think it would definitely be worth it in the long run.

And to those of you who think that this whole update is to "increase creativity", here's the fact of the matter: bricks suck richard. Especially with vehicles, and their collision in general.

Vehicles are also stuff but that's for another topic.
« Last Edit: September 07, 2013, 12:35:12 PM by Racerboy »

to all the people saying it hindered development, what have we gotten since the removal of maps? it's been a year now, and all i can think of is speedkart and bots, environmental controls, and some UI changes. i personally don't think the removal of maps was worth it.

rotondos been looking into vehicles. the problem is that a lot of these features like vehicles and interior maps were already available in torque engine so they just added them in as features and making them work better or work with other things is very difficult. it takes time to do some of this and sometimes theres no real way around it.

to all the people saying it hindered development, what have we gotten since the removal of maps? it's been a year now, and all i can think of is speedkart and bots, environmental controls, and some UI changes. i personally don't think the removal of maps was worth it.
I kinda have to agree, say, look at all the people who dont have beast ass computers!
They dont even get shaders.
So this update for them was a UI change and removal of maps, they didnt even get the good peice.
I hate to say it, but I honestly do think some things that can be possible if badspot does a stuffload of work on blockland.
Here's a list of ideas? maybe?
- Make alternate brick textures compatible with your client so you see the brick textures that you put into your folder work on every server.
- Remove shaders, reimplement maps but make better textures for the maps so they dont look like stuff
- Removing shaders and putting maps back might make the community better?
Theres some ideas I came up with.