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Author Topic: Another reason Badspot removed maps?  (Read 9127 times)

and even though heed says that removing those didn't make people build better literally the first page and a half is people saying it helped them build better

Those are just the handicaps who are on the anti t+I bandwagon to look cool.

So you just want an excuse to not actually design anything and get easy popularity?
I never said any of that.
:cookieMonster:


Boo hoo, someone puts some builds on terrain that is premade instead of building the terrain. I don't understand why everyone gets so mad when they hear that somebody used slopes for a TDM, or somebody loaded the bedroom to host a hide and seek match. There's nothing wrong with setting up quick fun that others enjoy. If you want to build something big, go ahead. There's nothing wrong with loading something just as big and having just as much fun, minus the work hours put into it.
I love how you mention dogfight servers, which were universally stuff.  It was an excuse to fill in blank space with a whole lot of nothing someone created and loop that a few times.
um, have you ever played any aerial combat games?? i don't think games played in the sky need a whole bunch of attention towards ground-map layout. Terrain provided a non-flat view as well as natural cover with mountains and such. It also was efficient considering you would have to ghost all of that if it were bricks. I guarantee that using the slopes as scenery for an aerial combat server would run much faster than remaking it in the same level of detail out of bricks.

It was an excuse to fill the blank space with nothing. That nothing provided a backdrop that used minimal resources. If a server is named "dogfight", the game should be focused on combat in the sky. It would be perfectly fine to place less than 100 bricks if you have terrain to provide the rest of the ground, and planes and weaponry to provide the fun. You don't have to ghost a whole bunch, and it runs well on all machines. That's called optimization  :cookieMonster:

interiors and terrain don't look good
stuff tier argument. blockland didn't look good, should we have removed bricks? no, instead we got the shaders update to improve on things that didn't look good. graphics can be improved. stop posting this stuff-tier excuse.

and even though heed says that removing those didn't make people build better literally the first page and a half is people saying it helped them build better
I've gotten better at building when interiors were included in the game. It's bad that they were removed because it makes me build worse. Seriously though, it's stupid because slate existed before and after v21. The only thing holding you back from being a "good builder" was yourself.
Those are just the handicaps who are on the anti t+I bandwagon to look cool.
-___-

As I've said pretty much every time I join in this discussion, while the terrain didn't look great, it really helped with large scale servers. Building a huge map like the slopes out of bricks usually involves a script to generate it for you, and even then, the brick count is ridiculous, so you can't do much more with it. While it might not have been a shining inspiration to the creativity of all, I think terrain helped add a good sense of scale to some games.

interiors and terrain don't look good
and even though heed says that removing those didn't make people build better literally the first page and a half is people saying it helped them build better
i never thought they looked bad

and ok, maybe it helped some people build better but it's not everyone, it didn't help me

SICK BURN BRO, you really got me!  What you lack in a convincing argument you make up in wit!

Jesus christ, we get it, you invented electricity, don't go crazy man.

I loved terrain alot. Playing on slopes was the most joy-filled experience I have ever had playing Blockland.

:cookieMonster:


Boo hoo, someone puts some builds on terrain that is premade instead of building the terrain. I don't understand why everyone gets so mad when they hear that somebody used slopes for a TDM, or somebody loaded the bedroom to host a hide and seek match. There's nothing wrong with setting up quick fun that others enjoy. If you want to build something big, go ahead. There's nothing wrong with loading something just as big and having just as much fun, minus the work hours put into it.um, have you ever played any aerial combat games?? i don't think games played in the sky need a whole bunch of attention towards ground-map layout. Terrain provided a non-flat view as well as natural cover with mountains and such. It also was efficient considering you would have to ghost all of that if it were bricks. I guarantee that using the slopes as scenery for an aerial combat server would run much faster than remaking it in the same level of detail out of bricks.

It was an excuse to fill the blank space with nothing. That nothing provided a backdrop that used minimal resources. If a server is named "dogfight", the game should be focused on combat in the sky. It would be perfectly fine to place less than 100 bricks if you have terrain to provide the rest of the ground, and planes and weaponry to provide the fun. You don't have to ghost a whole bunch, and it runs well on all machines. That's called optimization  :cookieMonster:
except that they always sucked as aerial combat games because you couldn't actually hit anything unless it was another player on the ground.  It's like if you turned Quake rocket deathmatch into a flight sim.  And the whole design thing isn't even about building. If you put two seconds of effort into designing a terrain map it might turn out decent.  But you just repurpose a map designed to slide down into a gigantic deathmatch map.
stuff tier argument. blockland didn't look good, should we have removed bricks? no, instead we got the shaders update to improve on things that didn't look good. graphics can be improved. stop posting this stuff-tier excuse.
I've gotten better at building when interiors were included in the game. It's bad that they were removed because it makes me build worse. Seriously though, it's stupid because slate existed before and after v21. The only thing holding you back from being a "good builder" was yourself.-___-
"stuff tier"  Well, it's good you point yourself out as 4chan trash.  Also what the forget are you even trying to say here?  Your skill at building has nothing to do with the surrounding environment really.  And what are you even saying about slate?  Are you actually thinking it works the same way as it did in previous versions?

I was always good at building. Huehuehue I'm lying lol I sucked before when I used to build in terrain maps. I got better as I made my own terrain and builds on slate even before v21 tho.

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Fack u 2

Also what the forget are you even trying to say here?  Your skill at building has nothing to do with the surrounding environment really.
That is exactly what he said. You should slow down and read.

I've not really built much since maps were removed, I can't build landscape and building without landscape around things doesn't do much for me. Plus I liked building in places like under the bed or under the windows ledge.

That is exactly what he said. You should slow down and read.
Quote
I've gotten better at building when interiors were included in the game. It's bad that they were removed because it makes me build worse.


Seriously though, it's stupid because slate existed before and after v21. The only thing holding you back from being a "good builder" was yourself.
like literally the next sentence

except that they always sucked as aerial combat games because you couldn't actually hit anything unless it was another player on the ground.  It's like if you turned Quake rocket deathmatch into a flight sim.  And the whole design thing isn't even about building. If you put two seconds of effort into designing a terrain map it might turn out decent.  But you just repurpose a map designed to slide down into a gigantic deathmatch map.
There isn't anything wrong with repurposing it if the use is for a dogfight. it provides satisfactory environment and gives pilots cover. you couldn't hit anyone because of the poor design of the planes and weapons. that's a valid point, but not against interiors and terrain. lalam and many others could very easily hit people using non-raycasting projectiles provided. i could do it just fine too.

maybe you should rephrase "except that they always sucked as aerial combat games " to "except that i always sucked at aerial combat games".
"stuff tier"  Well, it's good you point yourself out as 4chan trash. 
this is honestly really sad. i don't even frequent that messageboard, and you try to attack me on the basis that i use that site? loving pathetic, you seriously couldn't come up with anything else? it's stupid to generalize members of a website like that, regardless of the site. "doge? well it's good you point yourself out as blockland trash".
Also what the forget are you even trying to say here?  Your skill at building has nothing to do with the surrounding environment really.  And what are you even saying about slate?  Are you actually thinking it works the same way as it did in previous versions?
That's it. Your skill at building has nothing to do with the surrounding environment. Having terrain removed doesn't make you a better builder, that is my point. That's why I brought that up as a mocking claim, and then said "Seriously though", as a transition from to a serious position.

There isn't anything wrong with repurposing it if the use is for a dogfight. it provides satisfactory environment and gives pilots cover. you couldn't hit anyone because of the poor design of the planes and weapons. that's a valid point, but not against interiors and terrain. lalam and many others could very easily hit people using non-raycasting projectiles provided. i could do it just fine too.

maybe you should rephrase "except that they always sucked as aerial combat games " to "except that i always sucked at aerial combat games".
Yeah, also big rigs was bad because I was bad at it.  Superman 64 and Duke Nukem Forever too.
this is honestly really sad. i don't even frequent that messageboard, and you try to attack me on the basis that i use that site? loving pathetic, you seriously couldn't come up with anything else? it's stupid to generalize members of a website like that, regardless of the site. "doge? well it's good you point yourself out as blockland trash".
Well, resorting to very overused immature cliches really does say a lot.
That's it. Your skill at building has nothing to do with the surrounding environment. Having terrain removed doesn't make you a better builder, that is my point. That's why I brought that up as a mocking claim, and then said "Seriously though", as a transition from to a serious position.
Then what is your reasoning for having terrain and interiors?

Then what is your reasoning for having terrain and interiors?
Terrain and interiors serve much more functions than shadows and hurt less people while included