Author Topic: Am I the only one pissed off about FTL?  (Read 3822 times)

I think pandan meant a game shouldn't need or rely on DLC. Not that new content is not wanted.
when i say DLC, i mean paid DLC.

Free DLC? Always welcome. (TF2, Blockland updates) etc
If the game company wants to update their game with free updates, have at it.

TF2
TF2 is just an example of beating a dead horse.  It once about a building company wanting to blow up a demolition company with a team of 9 mercanies. Players were required to work together and play one of nine balanced classes. Then hats and laser guns came out, now the game is too silly and used to promote other games by selling hats and silly guns.

TF2 is lame now, but that doesnt disprove the fact that the game HAS been kept alive by updates. (free ones)

ides worth a damn cost money
can you link some? are they in the price range where you'd need $100,000 to purchase? why can't I just use a free one?
places to live cost money, meals.  The devs don't live in their parent's basement.  They're adults.  
i do not see why you are bringing these things up because they do not affect the cost of a game. they are relevant in life for just about everyone who is an adult, this isn't a cost that should be factored in to making a game because it is unrelated to the game. these things don't make making games "expensive".

i do not see why you are bringing these things up because they do not affect the cost of a game. they are relevant in life for just about everyone who is an adult, this isn't a cost that should be factored in to making a game because it is unrelated to the game. these things don't make making games "expensive".
yes? publishers have to pay their developers, because they need to live. not having a publisher doesn't mean you don't have to pay to live

can you link some? are they in the price range where you'd need $100,000 to purchase? why can't I just use a free one?
not close to whatever bullstuff you're spouting, but it's still a decently significant cost.
i do not see why you are bringing these things up because they do not affect the cost of a game. they are relevant in life for just about everyone who is an adult, this isn't a cost that should be factored in to making a game because it is unrelated to the game. these things don't make making games "expensive".
You are a god damned loving idiot.  How do you suspect a person is going to get these things without some form of income while the game is in development?  A dead person also cannot develop video games.

not close to whatever bullstuff you're spouting, but it's still a decently significant cost.You are a god damned loving idiot.  How do you suspect a person is going to get these things without some form of income while the game is in development?  A dead person also cannot develop video games.
You're trying to defend a point, which is okay and all. But you're kinda being a richard while doing it.

not close to whatever bullstuff you're spouting, but it's still a decently significant cost.You are a god damned loving idiot.  How do you suspect a person is going to get these things without some form of income while the game is in development?  A dead person also cannot develop video games.
can you link some?

How do you suspect a person is going to get these things without some form of income while the game is in development?  A dead person also cannot develop video games.
http://en.wikipedia.org/wiki/Pixel_(game_developer)
this guy did it and he didn't need to ask people to donate to his kickstarter page. maybe he decided to work another job to actually support himself instead of asking for money from the public.

it's called not basing your entire career on a game that isn't even guaranteed to make money. if i'm funding a kickstarter, i'd expect my money to go towards actually developing the product, not paying for the house because the developer doesn't have an actual career.

To be honest, that's more of a kickstarter problem than a development problem. If kickstarter didn't let people donate to an already finished product, there would be no issue. The funding would be 10,000$/10,000$, no more, no less.

Sorry about not linking, but I meant visual studio, which at the "pro" level costs $500.  There is also other software that they use, since you seem to be focusing on just this.  I would imagine that they used some sort of professional image editor and other software.

http://en.wikipedia.org/wiki/Pixel_(game_developer)
this guy did it and he didn't need to ask people to donate to his kickstarter page. maybe he decided to work another job to actually support himself instead of asking for money from the public.

it's called not basing your entire career on a game that isn't even guaranteed to make money. if i'm funding a kickstarter, i'd expect my money to go towards actually developing the product, not paying for the house because the developer doesn't have an actual career.
It's a difference between making games as a hobby and trying to do it as a career.  Fun fact about life: some people do things differently.  When you're working another job, you don't really have a lot of time to make games.  Also investment is pretty much what capitalism is based upon, that's what kickstarter is, investing in a company.  You're not pre-ordering a game, you're funding its development.  This also includes keeping the developers alive.
« Last Edit: October 30, 2013, 05:40:15 PM by Marcem »

Quote
When we quit our jobs last year, we intended to work on a small project for a few months.  ...   However, releasing a game takes money and our funds are starting to deplete.

Where as on the other hand people like the starbound devs had some people working two jobs before the pre orders opened.
« Last Edit: October 30, 2013, 05:51:32 PM by tails »

very little mod support
Unless I am misunderstanding the term "mod support," I see quite a lot of mods for FTL

That would mean not masturbating or leveling up their warcraft characters.

but .. you do both of those things ..  :cookieMonster:

Unrelated but related.

Total War: Rome II is getting its Blood & Gore DLC
$2.99
Code: [Select]
    New blood-spattered front end
    Graphics option for turning on/off blood
    Blood VFX on arrow/pilum/javelin impacts
    Blood VFX on rock/stone impacts
    Blood VFX on death animations
    Blood shader on death animations and attackers
    Decapitation on selected death animations
    Dismemberment on selected death animations
    Blood decals on terrain
    Sound effects for all blood animations

srs

I like how Freddie Wong handled the kickstarter for VGHS. He published how every single cent of the budget was spent. This should be standard, or else we'll get situations like this again.