Author Topic: Game Design Megathread  (Read 557819 times)

Just accept that the majority of us here agree on the opinion that there are good looking games made with Unity free.
give examples

above all, you need good art direction and design.

Fail art will still look better with full blown postfx in unreal 4 than it does in unity free. The first look people have at screenshots of your game, is mostly what makes them decide "try out" or "nahw"
« Last Edit: September 27, 2014, 04:57:42 PM by Zeblote »


give examples

Fail art will still look better with full blown postfx in unreal 4 than it does in unity free. The first look people have at screenshots of your game, is mostly what makes them decide "try out" or "nahw"
So basically you just keep coming back to the post FX. Yeah, we get Unity Free doesn't have them. But a game can still look good without them. That's all we're saying. We're not saying it's better or worse than anything. Just that it can look good.

So basically you just keep coming back to the post FX. Yeah, we get Unity Free doesn't have them. But a game can still look good without them. That's all we're saying. We're not saying it's better or worse than anything. Just that it can look good.

What do "postFX" even do? Can't really find an example when I google it.

What do "postFX" even do? Can't really find an example when I google it.
Bloom, depth of field, vignette, sepia/b&w, etc.

Bloom, depth of field, vignette, sepia/b&w, etc.

And Unity Pro has that?


Yes.

Then get Unity Pro? You have to pay for Unreal Engine 4 anyway so if your going to put effort into making a game look pretty you might as well buy Unity Pro.

Then get Unity Pro? You have to pay for Unreal Engine 4 anyway so if your going to put effort into making a game look pretty you might as well buy Unity Pro.
the costs of UE4 and Unity are not even remotely comparable. Unity is far more expensive. and UE4 is better anyway, sooo

the costs of UE4 and Unity are not even remotely comparable. Unity is far more expensive. and UE4 is better anyway, sooo

But don't you also have to give them 5% of your revenue?

But don't you also have to give them 5% of your revenue?
yes. which means if you make $1500, the cost of a perpetual full Unity license, you'll only owe Epic $75 total, the recurring monthly cost of a full Unity license

yes. which means if you make $1500, the cost of a perpetual full Unity license, you'll only owe Epic $75 total, the recurring monthly cost of a full Unity license
No, you only pay royalties if you exceed $3000 gross per quarter so you actually owe them $0 if you get $1500

Fail art will still look better with full blown postfx in unreal 4 than it does in unity free. The first look people have at screenshots of your game, is mostly what makes them decide "try out" or "nahw"
ya obv

i didn't think unreal was part of any of this, and i certainly wasn't meaning to imply that unity free is a highly-complete, superior engine. i'm just saying that good game developers can make do and create some really cool stuff despite the limitations that are there. obviously, this won't be sufficient if you're constantly jumping through hurdles (edit: meant "hoops", but i think hurdles is actually a better metaphor) to get the engine to work with your ultimate goal, but unity isn't just a bad game machine.

in the end (to kinda reference the video kingdaro posted here awhile back), every engine sucks in their own unique way.
« Last Edit: September 28, 2014, 04:49:40 PM by otto-san »

No, you only pay royalties if you exceed $3000 gross per quarter so you actually owe them $0 if you get $1500
even better

Can we discuss game modding in here? I'm starting (or restarting) work on an overhaul and I'd like a place to journal updates from time-to-time.