i can see why i should add another hit effect but i love the idea of getting hit so hard you crash through walls
like i've set up combat so that you can clear encounters extremely fast by getting the first blow on an unaware enemy or just using an air-down attack but i've also made it so that an enemy who is aware of you requires substantially more effort and time to fight off, and a group of enemies being aware of you is basically shorthand for "RUN THE forget OUT OF THIS SCREEN RIGHT NOW"