Author Topic: Game Design Megathread  (Read 553850 times)

is the main feature of the game that it has dynamic shadows because if so then you may want to rethink things

is the main feature of the game that it has dynamic shadows because if so then you may want to rethink things
It is a game engine not a game. Also shadows will be an optional part of it.

Was reading up on Entity Component Systems and made a cute little platformer demo. (sprites aren't mine)


i was just about to comment how cute they all are too lol

Can you send those sprites to me too I dont have any good testing sprites.


Got some players working in my game engine. Also added a "take screenshot" button since printScreen doesn't work in game.

Screenshot with 2 playerObjects facing different directions:


Screenshot of my stuffty menu (no GUI yet, just press N to generate a test room):


The Spritesheet I used (ported from hammerwatch beta):


Players can't move yet, I manually positioned the ones in the picture.

I also added controlObject code. That means that there's always one specific object that responds to the arrow keys - it can be a camera or anything.
« Last Edit: January 27, 2014, 01:09:26 PM by chrisbot6 »

Started a new game engine with dynamic shadows (so far it has been called Angine). Ill show progress once I get the player in.
wo cool c:


still indev because rounds suck, but the lighting is vertices based so I could easily just push them down a bit.
(it's at an 80FPS limit so it wavers around there a lot, it is p efficient)


still indev because rounds suck, but the lighting is vertices based so I could easily just push them down a bit.
(it's at an 80FPS limit so it wavers around there a lot, it is p efficient)
How does it work? I'm trying to add a similar thing to mine.

How does it work? I'm trying to add a similar thing to mine.
It is cpu based. I suggest using shaders for non stuffiness


Tried and failed to make a gif. Uploaded a youtube video instead.
http://youtu.be/WKOFw8Kw_3M

I was also giving out a prototype to my friends so I'll put it here as well, tell me if you find a glitch:
Delve.zip

[CONTROLS]
N - New Room
S - Screenshot
Arrow Keys - Move Player
ESC - Exit
« Last Edit: January 28, 2014, 02:04:08 PM by chrisbot6 »

Im hoping to go into Games Development in University in 2 years or so

Im hoping to go into Games Development in University in 2 years or so
Start right now instead. There are basically infinite tutorials available online, much better than what you'd learn about it in university.