Author Topic: Game Design Megathread  (Read 554075 times)

Non-Flappy game passing by

how does it look

I am in love with it already

If only I can actually sprite.

Alright got a good build to release!
Download
It's new and probably has some bugs, so please tell me what you think of the game and some bugs that I can take care of.
Another thing, the levels are procedurally-generated, and I checked the code 9,000,000 times to make sure that it would generate beatable levels. If you encounter any problems with that, PLEASE tell me.
« Last Edit: February 17, 2014, 05:19:16 PM by Skull Candy »

Alright got a good build to release!
Download
It's new and probably has some bugs, so please tell me what you think of the game and some bugs that I can take care of.
Another thing, the levels are procedurally-generated, and I checked the code 9,000,000 times to make sure that it would generate beatable levels. If you encounter any problems with that, PLEASE tell me.
I'm learning GameMaker and I'm specifically interested in your game and what you did. Do you have any guides on how you did everything? Specifically the blood, character movement and levels.

Source code or tutorials you used would be rad.

Non-Flappy game passing by

how does it look
Reminds me of Samurai Jack.


what versions of game maker is everyone using? i had a key for game maker 7 but i imagine it's lost now

most of the ones with gamemaker here have version 8

I'm learning GameMaker and I'm specifically interested in your game and what you did. Do you have any guides on how you did everything? Specifically the blood, character movement and levels.

Source code or tutorials you used would be rad.
This guy has a lot of great beginner tutorials, and it kind of got me into the swing of things. As for the level generation, I looked over source code from other games on the GameMaker forum (great tutorials there, too.) I'm not really good at making guides, but I can offer any tips that you still have.
If you have any questions about the art... ask away! I would love to give out art tips, especially animating tips. For this pixel art, I used GraphicsGale, it's amazing, it's completely dedicated towards pixel art, and it's pretty easy to work with.
As for source code, I'm planning on releasing it soon - this isn't a huge game, it's just a little time waster so it won't matter to me.
I hope these things helped you, and I'm really glad that you like my game! It means a lot to me. If you still have any questions, ask me and the other talented people in this thread. :)
Reminds me of Samurai Jack.
Damn... I haven't seen that in a LONG time.
what versions of game maker is everyone using? i had a key for game maker 7 but i imagine it's lost now
I use 8.1 and Studio.

I'm using game maker studio. free version because I'm poor.
Reminds me of Samurai Jack.
forget

I'm using game maker studio. free version because I'm poor.forget
get game maker 8

why do people even bother using studio aren't they pretty much the same

get game maker 8

why do people even bother using studio aren't they pretty much the same
I like black and green over white and green aight?

I like black and green over white and green aight?
aren't there skins for game maker 8.1
« Last Edit: February 17, 2014, 08:23:56 PM by Zay »

I'm still using Game Maker 7.0 after all these years.  I would get Game Maker Studio for porting to non-Windows platforms and all that, but it's entirely too damn expensive.

i can't run kikai shinzou for some reason

incidentally what does kikai shinzou mean