Author Topic: Game Design Megathread  (Read 556772 times)

Current progress (sorry for the interlacing).



As you can see, I can now generate the vertices of a cube of ANY subdivision amount. It still needs optimization, but it works, and that makes me happy. And I worked it out 100% on my own, which makes me even happier.

(Unfortunately, I had the idea to use Debug.DrawLine(); to visualize the points after I was pretty much done. It's unfortunate because having that visualization would have sped up creating the code in the first place.)

Anyone have any suggestions on where to start in learning GML? I pretty much know how the dnd works but things get really cluttered fast, and I want to actually code something.

Procedural asteroids, anyone?



Got the quadsphere script up and running, as you can see here - now I just need to figure out why it isn't colliding... -_-

Procedural asteroids, anyone?



Got the quadsphere script up and running, as you can see here - now I just need to figure out why it isn't colliding... -_-
Did you apply your changes of the rendering mesh to the collision mesh?

Code: [Select]
GetComponent<MeshCollider>().sharedMesh = GetComponent<MeshFilter>().mesh;

Did you apply your changes of the rendering mesh to the collision mesh?

Code: [Select]
GetComponent<MeshCollider>().sharedMesh = GetComponent<MeshFilter>().mesh;

Yes, which is the main reason I'm confused by it. I asked if anyone had a solution on the Unity answers forum, I'll see if there's any activity tomorrow.

EDIT: Also, this is beautiful: http://www.outerra.com/index.html :')

EDIT: Also, this is beautiful: http://www.outerra.com/index.html :')
I also found this (http://vterrain.org/). It seems to have a huge amount a links and useful data.

In the next few weeks, I'll be officially announcing my major project. The game will be presented at a brand new exhibition in Sydney later in the year before I release it online. Dis gun b gud.

In the next few weeks, I'll be officially announcing my major project. The game will be presented at a brand new exhibition in Sydney later in the year before I release it online. Dis gun b gud.
+1 good luck. All the best, man. ;)


Pretty pix :D

How do you guys market your games? So far all I've done that even resembles marketing is created a topic here in Games and make a tigsource post that nobody replied to. There's no point in making a game nobody will play, and it's disheartening sometimes to think your work is insignificant to everyone else when the reality is you haven't done enough to get it "out there" in the first place.

could put it up on gamejolt

Not really gameplay but I suppose it belongs here



^hot
no, not really

it looks as if it's early-mid fall where temperatures start dropping

no, not really

it looks as if it's early-mid fall where temperatures start dropping

yeah, but I bet Chatters is getting pretty hot under that bandana from what a lovey bitch nature is being.

PLEASE!

I've updated the game a lot since this was packaged, but I'm still looking for feedback on my ICT game; it's current 4:17AM and we have a playtest this morning.

This is our greybox of the first half of the level we are submitting in 3-ish weeks. This was from the game that was going to PAX; it's very undercooked, but at least the core mechanics are somewhere.

I'll be uploading the final playtest version when I'm done later today:

DOWNLOAD LINK - MEGA.CO.NZ

Notes:

Quote
Keys are...
WASD for movement
E to grapple/ungrapple to the last active gooey ball
(Hold) Left Mouse to charge gooey ball
(Release) Left Mouse to fire gooey ball
Recommend if you want to grapple that you simply fire a gooey without charging
You can't grapple to a gooey that's stuck to something
RAR file is 330MBs, 850MBs uncompressed
The end of the level (as of right now at 3:30AM) is the platform above the water thing
There's no quit button yet, you'll need to Alt-F4 out

Quote
KNOWN BUGS:

-Some boxes won't freeze or will stay frozen after gooey ball creation/death.
-Water collision is as sketchy as a criminal with a pencil-drawn moustache.
-Lighting is like a baby's diaper; really stuffty.
-Grapple still works before it's introduction
-No tutorial tips.
-No button to kill active gooey balls.
-No ending
-Debug gun is still tied to right mouse button.
-I haven't had a second cup of coffee.
-None of the lights have valid sources.
-Ladder is missing a light.

Thanks guys.