you're not just judging a game. selling games takes a lot more than just that stuff. part of it is seeming professional
But it's not something that goes in promotional materials at all, it's just something I add to the copyright slide lot at the start of my games or a little logo I place in the credits of my movies towards the end. I added it to that post because I needed one last slide from my presentation to even the images up and none of the other slides were really relevant out of context. For trailers I don't really see the need to add my name or "company" because there's no level of recognition yet.
Besides; I'm not professional yet, and I doubt I'll be at that level for a long time. I'm still barely a rookie and I've yet to publish one thing to my name. For this major, I want to pretend like I'm a big company during the assessment period, but I don't plan on publicly releasing it the same way I present it to my teachers.
it could mean the entire world to you, but nobody who plays your games is gonna know that
Of course. I don't see why that matters? Why is the Ubisoft logo a tidalwave-thingy? Why is the LucasArts logo a guy and an eyelid? Why is Monolith's logo a white shape inside a red shape? Why does Unity have a cell-shaded box without corners? Why does CryTek have 4 coloured arrow buttons? The list goes on.
They probably have a lot of meaning to the people who made them, but they're just recognisable symbols to the majority of people.
im a furry
Just checking.