Total Members Voted: 80
If you use some scriptobjects and Markers, you could create a hacky "Polygon check" for whether each client is inside the Safe Zone every second or so.
The use of multiple triggers would not be very dynamic in terms of using it on multiple maps with as little effort as possible. If Space Guys's idea about using paths / markers will work, I'd suggest using that.
I think I'm gonna try to make a cannon for this.
Using paths / markers wouldn't be a hackish solution. It's the best way I can think of to define custom areas. Say you had a pyramid and you wanted the inside to be safe and the outside not to be safe. How would you define the safe area? Paths / markers seems like the best solution to me, and you could define them using a method similar to your Safe Zone Marker. Now, the tricky part will be scanning for particular objects within the defined areas. I'm not exactly sure how Space Guy plans to do it.
PM me the details of what you're wanting to do.
if(%customid == 1){//item1}if(%customid == 2){//item2}//ect