Author Topic: Just bought a 3ds, need games  (Read 6304 times)

Yes, those are all things that accurately describe you very well. And?
How about you say something good about the game? So far you've praised it in general without mentioning what part of the game is "good". If you do, preferably PM it to me.

I think that you should get Animal Crossing: New Leaf.
This one is great. Even though it isn't that gameplay intensive, it is still really fun and addicting. I've spent around 70 hours on it.
« Last Edit: January 23, 2014, 12:06:20 AM by Tonkka² »

How about you say something good about the game? So far you've praised it in general without mentioning what part of the game is "good". If you do, preferably PM it to me.
Why would I do that when countless people already have?

How about you say something good about the game? So far you've praised it in general without mentioning what part of the game is "good". If you do, preferably PM it to me.

How hilarious. You've never even mentioned once why you dislike the game, you just said it sucks and that it should be avoided.

Sorry that the game is selling millions of copies but that usually stands out more to people than a guy who doesnt even back up his own opinion.

How hilarious. You've never even mentioned once why you dislike the game, you just said it sucks and that it should be avoided.
..

Here, look at these.
There are plenty of things that i dislike about the game and plenty of times i have pointed out why i dislike it. I'm just going to lay down an example that in my opinion well reflects the design of the rest of the game. In the game there is a cat character called Neko (means cat). No, hes name is not Neko, its "Neko (Means cat)", so every time he/she is mentioned in dialog it says "Neko (means cat)". Its dumb.
Think about Monster Hunter 3 Ultimate as a "shop class" in a school. The teacher tells you to build a birdhouse (Have fun in the game, create an experience that you can take home and remember), but gives you primitive stone axes and wooden nails to work with (The game's controls and other flaws I've stated before). You are struggling with the primitive stone age tools because they just don't work when creating something so small and "exact" such as a birdhouse (A slight comparison to the games "You have to aim and time your attacks, so on), You complain that the tools you were given are horrific and that you don't find the shop class enjoyable. Another student smacks you in the face and says "Ha, i bet its just because you suck cigaretteola, go home". It doesn't help much that when the shop teacher tries to tell you the basics, he talks very silently and instead of combining theory and practice like other shop class teachers, he starts the lesson with him telling all the instructions in this very long and boring speech and then lets you roam free (What i mean here is that whenever you get a tutorial its just textboxes and no neat little arrows or any indicators pointing at the buttons/features you are being taught about).
Quote from:  Some old thread
No, but its really pushing the limits. I don't mind low graphics in games like Minecraft because it has a consistent aesthetic style, but Monster Hunter 3 is just a pain to look at. Also most of the gameplay stuff like controls and so on are horrible, yet people defend them as "You have to time your swings in this best game ever I'm an obvious fanboy". Text boxes in the game are so damn small i just didn't bother reading any of the dialog. I have no idea what is happening in the story. Good game.
Oh for forget sake. Monster Hunter 3 Ultimate just keeps on being stuff even when i try to make myself believe its actually worth my loving time. Today i attempted to capture a Royal Ludroth for a longer weapon so i can cut off a Barroth's tail easier.

Attempt 1:
Place a trap after its been damaged enough, the piece of stuff runs away and i abandon the quest because this stuffty game doesn't have any items that can lure a monster to follow you trough areas. The area system is a piece of loving stuff anyway since it interferes with combat like in attempt 4.

Attempt 2:
See attempt 1, i was trying to be a bit more careful this time, but that didn't work.

Attempt 3:
Pretty much same as attempt 2

Attempt 4:
I finally get the piece of stuff to step on my trap since i placed it near the entrance to the area it escaped to in attempts 1, 2 and 3. The monster comes, gets stuck in the trap, hits me on his way there and my character flies to the area fast travel point and fast travels on the area the monster was trying to escape to. I come back, throw 2 tranquilizers but just before i get to throw the third one the piece of loving stuff trap runs out of power.

Other reasons why i hate this game:
-Whenever you get thrown around by big monsters your character sheathes their weapons randomly. I have wasted so many loving tranquilizer balls, paint balls, potions and traps because of this loving mechanic when I've wanted to sheathe my weapon so i can run to a safe distance to drink my stuff. lol

-Those loving ridiculous animations your character performs when they consume potions. I have lost so much health because of those
useless pieces of crap. If you're a game designer and you add this stuff to your game, at least give the player the option to loving move away if they don't want to watch the handicapped animation. In Skyrim i can consume hundreds of potions in what the game counts as a millisecond. Don't give me that loving "But you have to time your attacks and item uses, that's just how the game works" stuff. The gameplay mechanic doesn't work because it isn't fun. If this game had an actual targeting system it could work since the camera is always loving with me whenever i try to kill big monsters.

-You are only given one trap for every capture quest. There are so many times i have wasted it because of the first complaint. Not being able to pickup traps is one complaint too.

-The area system. If you are going to put this in your game, at least have the fast travel be triggered by a button press and not a damn touch. "Attempt 4" is enough for a reason.


You probably have already figured out that i don't necessarily get annoyed by the big things, but more the little things. The way how repetitive this game is isn't even bothering me, i like killing these creatures over and over again, but the little things still bug me. The reason why Minecraft wasn't shat on as the worst game of all time because of the lack of NPC interaction and such features the developers promised to exist in the full version weren't there when the full version came out (other bad things about the game like the development going in different directions) because the game offered enough gameplay and fun to keep people distracted.
Why the hell am i making so many minecraft comparisons with this? Anyways, Yes i have made very long posts in most cases explaining why i dislike the game. I probably still need to emphasize that every attempt that I'm talking about on that last quote takes from around 10 to 30 damn minutes and according to some reviews, it can take up to 50 loving minutes to kill a monster. All the missions have a time limit too which really adds to the straight up "forget you, player" part of the game. What if one of those unlucky (But the chance is still there, so bad game design) things happen after someone has spent 50 minutes to kill a monster? The microwave would be broken and the house would smell like burned plastic. Even if someone were to be the best player of all time, they could still be interrupted by a phone call or something (during the lenght of an hour of button smashing) and get screwed over and have to start again. The games pause menu is another example of stuff design: You press select, then go down in the menu and press pause. Only after pressing pause will the game stop doing things in the background. Also with the HUD integrated into the gamepad, you need to completely wipe your character to set the HUD on your TV screen because after making the selection between pad and TV, the designers ate whoever suggested that maybe players want to change that setting.

Oh man, you just keep making this easier and easier.

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Place a trap after its been damaged enough, the piece of stuff runs away and i abandon the quest because this stuffty game doesn't have any items that can lure a monster to follow you trough areas. The area system is a piece of loving stuff anyway since it interferes with combat like in attempt 4.
Field horn if you're a weenie, or attack it to gain aggro. Stop being such a little bitch that you don't plan ahead. Area system is the best way to handle combat in the game because it allows easy escapes for everyone involved while keeping the game's actual quality at its best.

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Attempt 2:
See attempt 1, i was trying to be a bit more careful this time, but that didn't work.
Attempt 3:
Pretty much same as attempt 2
these are literally both just "i suck at this game and don't know how to correct mistakes" lol

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Attempt 4:
I finally get the piece of stuff to step on my trap since i placed it near the entrance to the area it escaped to in attempts 1, 2 and 3. The monster comes, gets stuck in the trap, hits me on his way there and my character flies to the area fast travel point and fast travels on the area the monster was trying to escape to. I come back, throw 2 tranquilizers but just before i get to throw the third one the piece of loving stuff trap runs out of power.
Again, because you suck at planning. Learn to back off when luring and obviously don't give it the opportunity to hit you in the first place.

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Whenever you get thrown around by big monsters your character sheathes their weapons randomly. I have wasted so many loving tranquilizer balls, paint balls, potions and traps because of this loving mechanic when I've wanted to sheathe my weapon so i can run to a safe distance to drink my stuff. lol
No? You hit the sheathe button before impact/you have an issue with your controller. That is not a thing that happens. Learn to pay attention to your character and inventory so you don't waste items.

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Those loving ridiculous animations your character performs when they consume potions. I have lost so much health because of those useless pieces of crap. If you're a game designer and you add this stuff to your game, at least give the player the option to loving move away if they don't want to watch the handicapped animation. In Skyrim i can consume hundreds of potions in what the game counts as a millisecond. Don't give me that loving "But you have to time your attacks and item uses, that's just how the game works" stuff. The gameplay mechanic doesn't work because it isn't fun. If this game had an actual targeting system it could work since the camera is always loving with me whenever i try to kill big monsters.
They are there specifically so you can't just quaff things rapidly and whenever, it enforces a need for strategy. Yeah, it's a goofy way of doing it, but it works very well to add additional tension. It is fun, if you're not a pusillanimous individual who doesn't bitch and moan when a game doesn't hold his hand the entire time. Grow up. There is a lock on system, it was added in a minimal extent so as not to break the feel of the game (Again, they are not going to hold your hand just because you suck at video games).

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-You are only given one trap for every capture quest. There are so many times i have wasted it because of the first complaint. Not being able to pickup traps is one complaint too.
Bring your own? Don't waste traps? For real, these are getting more and more handicapped, lol.

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I probably still need to emphasize that every attempt that I'm talking about on that last quote takes from around 10 to 30 damn minutes and according to some reviews, it can take up to 50 loving minutes to kill a monster.
Get good or get better equipment, which generally entails getting good. This isn't your baby ass "five minute boss fight" game, the game is boss fights.

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What if one of those unlucky (But the chance is still there, so bad game design) things happen after someone has spent 50 minutes to kill a monster? The microwave would be broken and the house would smell like burned plastic.
what the forget are you even talking about lol

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Even if someone were to be the best player of all time, they could still be interrupted by a phone call or something (during the lenght of an hour of button smashing) and get screwed over and have to start again.
No? What? How could that interfere with the game, lol? Just pause, you chode.

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The games pause menu is another example of stuff design: You press select, then go down in the menu and press pause. Only after pressing pause will the game stop doing things in the background.
If hitting three buttons is really so hard for your sausage fingers, use the Home button.

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Also with the HUD integrated into the gamepad, you need to completely wipe your character to set the HUD on your TV screen because after making the selection between pad and TV
again, what the forget are you talking about lol
Wait, now I get it, you're just illiterate and didn't read the manual and thus don't know how to customize your panels. Holy stuff, lol.

I really didn't expect you all to get your richard in a double knot over someone's opinion that has no effect on yours.

I'm not? I'm pointing out that he's wrong, lol.

Mostly meant tonkka. You know can just like not play the game.

Quote who you're talking to then, brother. For some reason he seems to think he's some kind of prophet on the horrors of MonHun, it's actually pretty funny.

Quote who you're talking to then, brother.
Sure thing just don't whip my ass okay

Monster Hunter appears to be a game in which you give it at the least a few hours and then decide whether or not you like it
I myself haven't clocked much, if any, hours on it, and iunno. I played with my friend about twice.
but then again taboo you hate super mario 3d world come on you could give it another go i'm just so bothered!!!

I played for like four hours with some of my favourite people, if that didn't do it I don't think anything will.

I played for like four hours with some of my favourite people, if that didn't do it I don't think anything will.
you don't play it with others!!! you play it alone so you can actually enjoy the game, then play with others so then you can get the tricks so then others can't enjoy the game! it's the perfect crime!

Luigi's Mansion: Dark Moon is my personal favorite 3DS game.