Just curious, takato. I see you're using Sketchup - how well does exporting to Blender work for you, and what method do you use?
SketchUp does numerous things that either cause issues with editing in Blender or in the resulting .DTS. Fortunately, all of them are predictable and relatively easy to fix.
--Applies a blank U/V texture to every object (causes weird Z-fighting on colored faces in-game)
--Exports everything as double-sided (performance loss in-game)
--Exports every different material as a seperate object (annoying for editing)
--Exports every face separately (duplicate verticies and edges)
--Messes up the object's scale value (causes very contrasted lighting in-game (it's worth noting that this one hasn't happened in a LONG time))
Use the .3DS exporter. With .OBJ, you'll get a lot of n-gons and nonmanifold geometry unless you manually draw in all the triangulation before exporting. It also causes the U/V texture issue to become irreparable since everything is exported as one object.
I'm still on SketchUp 7, so some of these issues may or may not be fixed, and other issues may be present.
Hope this helps.
Make a better download for TSG.
Because of the setup i can't download it. :c
The hell is a TSG, do you mean the sword pack?