Author Topic: Cube Command (New Direction! Page 16)  (Read 30835 times)

Can you add a Pistol(Ideas: MP412, Colt Single Action Army(Or, "the Peacemaker"),Mp443
A pistol is probably going to be added later so don't worry ;)

Finally, this concept is done and its a two-for-one special offer! I also have some ideas for these two.

Medic Potential Ideas
Carries a satchel with a kit that heals heavy damage, will need to be refilled after a number of uses via tent or something
Can use adrendaline to buff health of others or self
Gas mask to ignore effects of chemicals (Will go into further detail on that)
Carries a submachine gun so he isn't completely helpless
Ability to set up a medic tent (Will talk about that when that concept is made)

Pyrotechnic Potential Ideas
Is a man of improvisation, so maybe weapons designed to look like they were made from scratch by this guy
His flamethrower is made of pipes, a release lever, the mechanic's blowtorch, and a can of oxygen. (a cool excuse for making it  a portable flamethrower imo)
The flamethrower could also perhaps have a variation of using gasoline to make it effective (idk why I drew the oxygen canister, liquid flames are cooler)
Perhaps has the ability to toss out chemical grenades that can do a number of varying effects (blindness, poison, paralyzation, flammable chemicals for pyro to crit them?)
Gas mask to ignore effects of chemicals (despite having skin exposed, but screw logic)
« Last Edit: August 16, 2014, 01:31:46 AM by JJJMan4 »

Something tells me I should make you a team member, I'm really loving your concept art though, it goes with the theme and it's helping me alot with this.

If you don't mind you wanna try your hand at some veitcong looking guys?
« Last Edit: August 16, 2014, 03:33:46 AM by Frostbyte »

I'd be honored to be a part of this, Viet Cong may be hard but I'll also give it a try from simple to the more complex classes.

Bump because of help needed.



So I did a little bit of work today and am stuck with the apperance of the Mechanic class, I'm not sure what else I can add to him to make him seem more, well mechanic like.

My friend suggested explosives, of course they'd be unuseable, just for looks.
Earmuffs and a blueprint in one of the toolbelts

I'd be honored to be a part of this, Viet Cong may be hard but I'll also give it a try from simple to the more complex classes.
If vietcong are too difficult you can allways do some tevel/geuerllia looking stuff too.

I will challenge myself to make these Vietnamese soldiers look unique.

The hat, I feel, could probably be changed to something else.
This is the Viet-Cong version of the Rifleman, the gun is simply a placeholder in this drawing.
I also planned to work on the Heavy Gunner and thought his Vietnam counterpart should look similar to Rambo for the irony.

EDIT: He could maybe use a straw hat, I tried to avoid the cliche but its works
« Last Edit: August 16, 2014, 06:27:06 PM by JJJMan4 »

You could make the Vietcong version of the Mechanic be able to set traps while losing the blowtorch.

Can you make weapons items? it takes awhile to type in "/primary" every time you spawn

Can you make weapons items? it takes awhile to type in "/primary" every time you spawn
It might be weapon items you can only use with a playertype like with that mech mod.

So no pesky /primary every time you spawn in :D

always thought this was cool, glad to see youre working on it again
looking at battlefield: vietnam classes might help you out a bit with ideas, most of them are p much what you have going on right now

always thought this was cool, glad to see youre working on it again
looking at battlefield: vietnam classes might help you out a bit with ideas, most of them are p much what you have going on right now
I was actually getting alot of inspiration from the Battlefield games from day 1, we're even gonna try to make the game have that same feeling from them where the game start off really slow and quiet and then it turns into a all out clusterforget of a war.

Though no vehicles I think sadly :V unless we can find a work around.

Also does anyone know anything about getting a custom playertype ingame? I just wanna test the models so they are scaled right and can't find a tutorial for blender users.

where have i seen this concept b4



o ya thats where

jk I think this is all really cool

Gunner concept art!

I thought it would be funny if the Vietnamese version was a Rambo lookalike.
Here are my ideas on this little guy.
- Can perhaps set up barbed wire for defense
- Could also perhaps set up a mount for his gun (kinda like the Sniper tent with similar effects).
« Last Edit: August 17, 2014, 06:27:31 PM by JJJMan4 »

There's already going to be a mounted gun, a very devastating one :3

I just hope you're ok if we end up using other ideas, Alphadian is the brains when it comes to gameplay here and I really should explain some of the stuff going on :V

I love your art though, keep it up man ;)
« Last Edit: August 18, 2014, 02:05:37 AM by Frostbyte »