Finally, this concept is done and its a two-for-one special offer! I also have some ideas for these two.
Medic Potential IdeasCarries a satchel with a kit that heals heavy damage, will need to be refilled after a number of uses via tent or something
Can use adrendaline to buff health of others or self
Gas mask to ignore effects of chemicals (Will go into further detail on that)
Carries a submachine gun so he isn't completely helpless
Ability to set up a medic tent (Will talk about that when that concept is made)
Pyrotechnic Potential IdeasIs a man of improvisation, so maybe weapons designed to look like they were made from scratch by this guy
His flamethrower is made of pipes, a release lever, the mechanic's blowtorch, and a can of oxygen. (a cool excuse for making it a portable flamethrower imo)
The flamethrower could also perhaps have a variation of using gasoline to make it effective (idk why I drew the oxygen canister, liquid flames are cooler)
Perhaps has the ability to toss out chemical grenades that can do a number of varying effects (blindness, poison, paralyzation, flammable chemicals for pyro to crit them?)
Gas mask to ignore effects of chemicals (despite having skin exposed, but screw logic)