The survival aspects should be running away from zombies, getting killed by other players etc
dying of hunger is the lamest thing ever, same goes to that heat mod thing where if you got too cold you'd die frozen, that was pure bs
That's the point of a survival game. What may seem "bull" or "pure bullstuff" is really an intended game mechanic.
Take for example, DayZ. Which I'm assuming this is based off of...
Now imagine requiring to eat, and the temperature* (if that's a thing in DayZ) was removed. *POOF*, gone.
This would cause more problems than good. Especially with balancing issues, regarding PvP.
*
This is more a minority, but it's usually for the immersion aspect, but that's just my take on it.Having to search for food, or finding fire for the night hoping your little shack is safe enough is an important part of games like this. And to talk about another one of your points, characters are supposed to die. Especially in a survival game like this, having the ability to build your character to a nigh invincible status, and the other players merely hope they can catch them unaware through guerilla tactics, is poor in game design.
This is especially evident when it comes to other PvP aspects, like I said earlier, to pitch a scenario:
-You and players 2-->10 (team 1) are in a group/clan/whatever.
-Through very coordinated scouting, you have obtained all of the ammo you could ever need, and have established a very functional base.
-Players 11-->21 (team 2) are not pleased with this, as they are raiders, and rightfully so, they should have all of the goodies.
-Team two decides to invade team one, bringing with them the most powerful items they could muster, but it simply wasn't enough.
-Team one decided to
camp the doorway/camp the stairs/any other bottleneck point...resulting in the raiders losing all of their valuable stuff they hoarded, and team one coming out on top most likely unscathed, and probably even more powerful than they were before.
The point? This could have all been avoided if team one had any reason to leave the building, but they didnt. Team two just had to rush in and hope for the best. Now let's edit the scenario, this time where if you dont eat food of some sort, you die.
-You and players 2-->10 (team 1) are in a group/clan/whatever.
-Through very coordinated scouting, you have obtained very little ammo, but a sufficient ammount of food, and have established a very functional base.
-Players 11-->21 (team 2) are not pleased with this, as they are raiders, and rightfully so, they should have all of the goodies.
-Team two decides to invade team one, bringing with them the most powerful items they could muster, deciding to keep people guarding the doorways so noone could escape.
-Team one wittled their food stores down until the very last /Jimmy Dean's Bacon Beans/ can was consumed, team one had to act today, but rushing out meant almost certain death. But it had to be done.
-Team one charged through the front doors guns blazing, and people fell on both sides left and right.
- In the end, what remained of team two, who had employed careful siege tactics, had won...
-team two...
had won...
despite the fact literally all raiders are pricks, this was well played.Things like hunger or temperature, or any other misc. aspect like that is an integral part of this "survival" aspect I was talking about. I can understand dumbing it down like making hunger not kill you, but instead slow/weaken you, but
please reconsider removing it.
tl;dr: removing hunger will cause backlash in one way or another, whether it be through PvP, or basic gameplay. Please reconsider.EDIT: Good luck on this, Navaro, an actually well made zombie server in Blockland is long overdue.