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Author Topic: Anagaea: A New Era of Empires - 160BC  (Read 96954 times)

NoZoner, that's fine. And the only things that will have to wait until NPC placement is Military expansion.


The King's Court begins suggesting to King Lotavik that better infrastructure should be built from Fydorsgobod to all around our area of influence. The king takes this into serious consideration, stating that the expeditions east should be our first priorities. Raw materials for the roads and guard posts are being gathered, however.

Fydorsmen infantry are often seen wielding axes instead of sword-like weapons nowadays. The men to be sent on the expedition are now all chosen. They are being trained to ride horses like no other in the kingdom.

A small mounted exploration unit is sent to explore the lakes north of Capricas borders.

Blacksmiths in relation with miners and chemists has discovered that Iron weapons, although more abundant than bronze and tin/arsenic, are weaker. Blacksmiths are attempting to find a way to cure Iron to the point where it would be stronger, but most attempts fail. Looking back at this, however, aids in the research of "Better Swords".

And completed research is of done:

Heavy Calvary: 100%
- Better horse protection.
- Fur padding in order to make the horse as comfortable as possible.
- Better trained horses that don't run away at the sight of fire or something idk.
- More-so heavily armored riders if they plan to stay on horseback, now given an oval-like shield, a bronze long-sword, and a multiple darts.

Heavy Calvary also just essentially makes all of the military's horses better.

War dogs are being introduced into the military. Said dogs tear out bad guy's throats out in exchange for belly rubs.

Uh internal stuff is good and stuff.

About 90% of the claimed land is essentially loyal to the Atenisian council

Research and Development

Aspidis begins research for better weaponry and shields and the appropriate training, including but not (completely) limited to the following:

  • Standardized Throwing Axes
  • Lighter, Sharper Swords
  • Longer, stronger, and more lethal spears
  • Better Javelins
  • Bronze Reinforced Shields both in Round, Oval, and Rectangular designs
  • Improvised Weaponry (IE Beehive Throwers.)

As of present, research is at a mere 5%

Research for enhanced armor is queued, along with artillery, cavalry standardization, and war-chariots.



Politics & Groovy stuff

The Emperor declares his intentions to peacefully annex the surrounding settlements nearby his lands, both to the north and southwest. To the southwest reside much more similar villages, more modernized than a majority of the residents of their island, (Latin/Greek cigarettes), while the north is home to more roughened and less savory types, (Germanics/Saxons), regardless both parties are given the same offer: Power, protection as well as the favor of the Two Headed serpent, and the guarantee to be written down in history as those whom assisted the emperor in conquering the known world, and with this in mind prominent individuals of said villages will be awarded accordingly for converting. To the north, majorities of the settlements are eager to join the Empire of Aspidis, mostly with protection and favor of The Serpent in mind, resulting in a annexation of 81% of the settlements to the north and a rise in population by 2,553, while on the otherhand to the southwest, very few settlements wish to convert, believing they already have everything that has been promised and would rather conquer the known world themselves than help another do so, prompting only 14% of some of the villages and hamlets to the southwest to convert in favor of Aspidis, resulting in a mere 643 rise in population. All in all, 3196 people have joined Aspidis, while plenty more remain independent and unwilling to convert from Aspidis' watched regions.
« Last Edit: August 04, 2014, 11:39:43 AM by grunterdb1951 »

Galaumian Research:
  • Heavy Horse Armor
  • Light Horse Armor
  • Improved Composite Bows

Galaumian raiding parties continue to train, becoming the elite units of the Galaumian Confederation.




Government:
Hereditary Absolute Monarchy
Town Assembly, each represented in the Royal Council
Head(s) of state: Queen Anne Kerkovich I
Prominent government members: High Advisor Hugh Artinsotsk, Chuch High Stated Arekenn Stindov
Capitol city: Furitopone
Intentions of your government: Peaceful global trade


Foreign relations:
Military Alliances: N/A
Trade partners: Atenisia, Aspidis, Agoria, Avalonia
Organizations: [NOT CURRENTLY AVAILABLE FOR USE]
Collaborating with: N/A

Demographics:
Model culture: Russia and England. Yeah.
Population: 24000
Official language: Varansk - think of it as English with a Russian accent
Other languages: N/A
Demonym: Varansk
Currency: Silver and Gold coins, square in shape.
They are a proud people, but a peaceful one.

Military:
4400 soldiers, 1/5 spearmen, 1/5 cavarly, 2/5 archers, 1/5 swordsmen
« Last Edit: August 22, 2014, 02:17:32 AM by Tudoreleu »



hehehehe

embrace the player count

Many of the tribes in the east of the small continent have considered the mesmerising star shower rich and plentiful harvest a sign from the gods. Under the leadership of some, this helped unite them into a single people. A queen rises to power, organizing her newly-formed kingdom. May this be a prosperous time for our people.
« Last Edit: August 04, 2014, 02:41:13 PM by Tudoreleu »

Yeah okay forget the composing part.  Mapping is busy enough...

Avalonian riders train to be more effective archers on horseback, now employing leather saddles instead of just blankets (no stirrups yet, that came in the AD period).  It is soon discovered that mounted archery is most effective if shots are fired when the horse is just about to make another step, and so special emphasis is put on developing the skill to fire at such a time.  Information is disseminated throughout the garrisons using the chain of command system, and takes little time.

Funds have been set aside to build roads in Avalonia, and construction begins.  The first major effort is to construct roads to several major settlements nearby Nazgar, but also the town described below.

Iron discovered in the recently conquered area begins to replace bronze gear among Avalonia's higher ranking and more elite soldiers, including the entire garrison of Nazgar.  Some engineering businessman has thought to mass produce iron arrowheads, and has begun selling them to the Avalonian army for a reasonable price.  The area has attracted people from not only inside Avalonia, but the "barbarian" lands outside of Avalonia's control as well.

Research on increasing iron production (mines and smelting/forging) and usability (especially for weaponry) begins.

Avalonian trading vessels begin for form convoys and are given some protection by the not too large Avalonian navy (galleys equipped with rams) as they follow the Central Ocean's coast West to trade with any settlements and peoples they find.  Glass and ceramic objects including beads and containers, grain, wool, leather, bronze items, and Avalonian Cesk are exchanged for precious metals, iron, foreign foods (especially those that can be grown/raised in Avalonia), iron items, and other miscellaneous objects.  The people seem to be Germanic-ish, so communication has proven not to be overly difficult.

Happenings:

Lotavik: Nothing out of the ordinary here

Erinaum: The gold deposits found earlier are proving to be extremely hard to access for mining. The gold is still there, however.

Atenisia: Many people of the Ateni assembly begin quarreling for no reason. Ateni stability in the government has lowered and decreased their ability to perform simple tasks.

Avalonia: Nothing out of the ordinary here.

Galaumia: Galaumian tribesmen and recently annexed governments have been growing extremely loyal to the Galaumian chief. Stability throughout the region increases drastically.

Erste: Nothing out of the ordinary here.

Virlinde: Virlindian soldiers are very happy with their leadership, thus increasing their morale a good amount for the time being.

Aspidis: Political stability increases as many of the annexed governments recognize the power of the emperor.

Caprica: Nothing out of the ordinary here.

Varansk: The farmland of the outskirts of Varansk are suffering a violent wolf infestation. 30 people have been killed already. Many begin asking the government for soldiers to help reduce the population of the predators.


Maps updated. Props to SWAT One.
« Last Edit: August 04, 2014, 04:38:22 PM by Mikoyan »

Galaumia: Galaumian tribesmen and recently annexed governments have been growing extremely loyal to the Galaumian chief. Stability throughout the region increases drastically.
Parades happen, including the chief and the Raiding Parties, as the Raiding Parties gain a new name. Kanigliche Stei Eirheitea, sometimes shortened to Kani Stei Eir, or Kanisteieir. The most loyal units in these parties become the leaders, as those who distinguish themselves in combat earn themselves a higher ranking in the new military hierarchy established by the Chief.

The new stability decreases the chance of bandits and grows the nation of Galaumia close together. Chief Frentia II commerates this occasion by proclaiming a new festive day, Saailitä Joua.

New divisions in the Kanisteieir are made. There are Archer divisions, also known as Sehütz Divisions, Curved sword divisions, also known as Tawühr Divisions, and Routing divisions, also known as Reasci Divisions. These new divisions will combine in certain battles to perform to their highest capability. Many more people enlist in the Kanisteieir and are trained to the best of the ability from the combat hardened. There are sub-divisions in each division.


The need for a new infrastructure so people can live their lives better is realized by the king, as he delegates tasks to certain people to improve infrastructure.

   
« Last Edit: August 04, 2014, 06:04:30 PM by mlockha »

Nothing ever happens in Avalonia  :I